• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
SIMTexturePainter

Plugins + Scripts SIMTexturePainter

Download [<1 MB]
Why don't I have the paint color option in my interface? My plugin version is 5, and currently I can't paint any colour.


!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.6, 1.4, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(0.7, -0.2, 0.0) overlayYaw=(0.0, 2.4, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]
!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.2, 1.1, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(1.2, 0.2, 0.0) overlayYaw=(0.0, 1.9, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]
 

Attachments

  • 20260529114712.png
    20260529114712.png
    109.3 KB · Views: 0
Last edited:
Why don't I have the paint color option in my interface? My plugin version is 5, and currently I can't paint any colour.


!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.6, 1.4, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(0.7, -0.2, 0.0) overlayYaw=(0.0, 2.4, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]
!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.2, 1.1, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(1.2, 0.2, 0.0) overlayYaw=(0.0, 1.9, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]

2 things I can think of:

- I haven't tested the plugin with male or futa models, so maybe it won't work on those
- The clothing item has no SIM data generated by the creator. If a clothing item doesn't have sim data, you'd need to generate it yourself by doing this:
Open the clothing item in Clothing Creator → Generate Sim Data → Clear Package → enable Sim → Save → Load the newly created Clothing Item → Refresh Clothing List in the Plugin → Select the new Clothing Item
 
2 things I can think of:

- I haven't tested the plugin with male or futa models, so maybe it won't work on those
- The clothing item has no SIM data generated by the creator. If a clothing item doesn't have sim data, you'd need to generate it yourself by doing this:
Open the clothing item in Clothing Creator → Generate Sim Data → Clear Package → enable Sim → Save → Load the newly created Clothing Item → Refresh Clothing List in the Plugin → Select the new Clothing Item
I have found the correct way to use it,thx a lot
 
Back
Top Bottom