SIMTexturePainter

Plugins + Scripts SIMTexturePainter

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Why don't I have the paint color option in my interface? My plugin version is 5, and currently I can't paint any colour.


!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.6, 1.4, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(0.7, -0.2, 0.0) overlayYaw=(0.0, 2.4, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]
!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.2, 1.1, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(1.2, 0.2, 0.0) overlayYaw=(0.0, 1.9, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]
 

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Why don't I have the paint color option in my interface? My plugin version is 5, and currently I can't paint any colour.


!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.6, 1.4, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(0.7, -0.2, 0.0) overlayYaw=(0.0, 2.4, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]
!> [SIMTexturePainter:rebuild] atom='Person' chestRB=@(0.8, 1.2, 0.0) right=(1.0, 0.0, 0.0) chestCtrl=@(0.8, 1.2, 0.0) control=@(0.7, 0.0, 0.0) bakeAnchor=(0.8, 1.2, 0.0) bakeMeshCenter=(0.2, 1.1, 0.0) bakeRight=(1.0, 0.0, 0.0) haveBake=True overlayOffset=(1.2, 0.2, 0.0) overlayYaw=(0.0, 1.9, 0.0) paintVerts(n=0) controllers=[control,hipControl,pelvisControl,chestControl,headControl,rHandControl,lHandControl,rFootControl,lFootControl,neckControl,eyeTargetControl,rNippleControl,lNippleControl,testesControl,penisBaseControl,penisMidControl,…]

2 things I can think of:

- I haven't tested the plugin with male or futa models, so maybe it won't work on those
- The clothing item has no SIM data generated by the creator. If a clothing item doesn't have sim data, you'd need to generate it yourself by doing this:
Open the clothing item in Clothing Creator → Generate Sim Data → Clear Package → enable Sim → Save → Load the newly created Clothing Item → Refresh Clothing List in the Plugin → Select the new Clothing Item
 
2 things I can think of:

- I haven't tested the plugin with male or futa models, so maybe it won't work on those
- The clothing item has no SIM data generated by the creator. If a clothing item doesn't have sim data, you'd need to generate it yourself by doing this:
Open the clothing item in Clothing Creator → Generate Sim Data → Clear Package → enable Sim → Save → Load the newly created Clothing Item → Refresh Clothing List in the Plugin → Select the new Clothing Item
I have found the correct way to use it,thx a lot
 
@Mxx first thanks for making my favorite plugin of the year!


Few things I noticed:
  • When you load a clothing item and create a new texture, it paints everything at Red 255
    • You need to click on "paint all red 253" otherwise you will be in trouble. I have to go back and color shift some textures.
  • Latest version 5 has some strange painting behavior, related to folds in the mesh or something?
  • 1780502373593.png
 
@Mxx first thanks for making my favorite plugin of the year!


Few things I noticed:
  • When you load a clothing item and create a new texture, it paints everything at Red 255
    • You need to click on "paint all red 253" otherwise you will be in trouble. I have to go back and color shift some textures.
  • Latest version 5 has some strange painting behavior, related to folds in the mesh or something?
  • View attachment 596929

Hey, thanks for the feedback. I'm pretty busy with making scenes at the moment (which I like making more than plugins to be honest), but when I revisit this plugin I'll take these points into account!
 
Interested in one more suggestion? Currently, the sim files save as <name><region>final #.
But now some of my clothing items have 3 sim presets, and "final 1", final 2" and "final 3" gives me no clue what circumstances each is for.

How about adding a text box so users can name the sim set. So we end up with sets with names like "<name><region>off shoulder" or "<name><region>leaning forward".

Should be a pretty quick fix and a great addition to usability.
 
Interested in one more suggestion? Currently, the sim files save as <name><region>final #.
But now some of my clothing items have 3 sim presets, and "final 1", final 2" and "final 3" gives me no clue what circumstances each is for.

How about adding a text box so users can name the sim set. So we end up with sets with names like "<name><region>off shoulder" or "<name><region>leaning forward".

Should be a pretty quick fix and a great addition to usability.

I'll add it to the list :)
 
Hello, I really like your plugin. It has greatly facilitated my work in creating clothing textures, and it is very suitable for fine-tuning, allowing me to achieve more realistic simulations. However, I have encountered a problem. When I had over thirty clothing components in my creation, the plugin seemed to stop working properly. When I loaded the new clothing with the plugin, it failed to generate the canvas according to the correct model and instead displayed other models, like the picture shown here. I'm not sure if it's an accidental occurrence or a cumulative factor. Initially, it was working properly, but the problem emerged later.
1784292627355.png
 
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