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Orifice Dynamics

Plugins + Scripts Orifice Dynamics

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I got it working by disabling and enabling ''deep penetration''. Tongue collision works again
tongue collision ignoring logic won't trigger unless in the event of penetration exit & re-entry in orifice, if penetrator is currently detected in orifice the toggle won't work right away. this is internally made as such for performance reasons
 
this plugin finally does almost all that deeper did and MORE!

@Skynet I was wondering what you think about the following requests?
1. Is there a way to disable the teeth colliders when doing BJ? for me it seems to make the mouth open wider than necessary. It is SOOO close to being perfect! I've attached some images from an EXTREME example below but as you can see the teeth make the mouth open wider than necessary and especially the bottom teeth, when pulling away, the lips mask this a bit and it actually is perfect sometimes (last image), it's so close and there are so many scenes that will be unlocked once it's fine tuned.
2. Is there any chance you could natively add hands and feet as penetrators? it seems like an edge case but i see lots of potential especially for giant woman/size difference type of scenes. there's a couple scenes i was working on and want to completely switch from Deeper to OrificeDynamics for everything.
3. can we get full support with dildolanguage? it seems to work mostly but things like belly bulge don't seem to work.
4. Is there any chance that this plugin could be adapted to work with HQ physics? Some other plugins/scenes require HQ physics and i think it works better in most instances. i make GAMETIME recordings to make sure physics can keep up.
1. there is no teeth colliders in vam though? i think by that you mean the tongue collision no?
2. hands are already registered as penetrators, with individual finger alignment feature.
3. i don't use it personally so i dont know if that's possible atm.
4. the plugin can indeed work with HQ physics enabled, but i do not recommend it as it can make things worse in some certain senarios. especially for BJs.
 
i have said in the update description that you have to rename a keyword in you scene files so it can be backwards compatible + full restoration of settings included. please go check the steps required in the updates page
Unfortunately that doesn't help me in my particular case. Perhaps it's a bad habit though it's never caused me issues before, but I use VamUpdater which edits and updates the dependencies of scenes I use to use the latest versions of plugins, and as such that means going through many var files and manually updating their json files, which I guess is doable but over a hundred files means it's gonna be tedious work for me lol.
 
你应该将它与安装在触手上的puppeteer结合使用,在触手的尖端和中间骨骼上添加物理控制器,以更好地引导触手。之后你可以为控制器添加动画,以控制插入深度,效果应该如下所示:

View attachment 577335

你应该将它与安装在触手上的puppeteer结合使用,在触手的尖端和中间骨骼上添加物理控制器,以更好地引导触手。之后你可以为控制器添加动画,以控制插入深度,效果应该如下所示:

View attachment 577335
你好,亲爱的Skynet。我怎样才能实现视频中看到的这种穿透效果。为什么我的是这样的。
 

Attachments

  • VaM 2026-04-12 13-32-52.mp4
    36.5 MB
你好,亲爱的Skynet。我怎样才能实现视频中看到的这种穿透效果。为什么我的是这样的。
you need to use this plugin with it:
 
Unfortunately that doesn't help me in my particular case. Perhaps it's a bad habit though it's never caused me issues before, but I use VamUpdater which edits and updates the dependencies of scenes I use to use the latest versions of plugins, and as such that means going through many var files and manually updating their json files, which I guess is doable but over a hundred files means it's gonna be tedious work for me lol.
yeah for sure in that case you can open your scenes folder in vscode and tell copilot to replace all found instances in all files. it'll do the tedious work for you pretty quickly
 
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