VaM 1.x Mesh irregularities on female atom butt morph

Threads regarding the original VaM 1.x

BizeHeat

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I’m working on a scene and noticed that the female atom’s butt morph isn’t perfectly round—there are visible surface irregularities. I customized the female atom to have a larger butt, so that might be affecting the mesh. Any idea how to fix this?

Captura de pantalla 2026-03-07 052359.png
 
there are visible surface irregularities

Welcome to gamedev, characters don't have unlimited polycount ;)
It's not a bug or defect, it's normal. Unless you use shaders that will push the polycount like RunRudolf suggests, this is a completely normal behavior.
 
Thanks to both of you! I was able to get the result I was looking for. I also realized I needed to move this configuration, and that did the trick 😊
Captura de pantalla 2026-03-07 185956.png
Captura de pantalla 2026-03-07 190307.png
 
Note: Smooth pass is recommended at "2", because you will have counter-effects of pushing it too much (like slight deformation on the face of characters). Not always a big problem, but can be obvious on some characters.
 
Using the HuntingSuccubus smoother redux (new version) as a scene plugin works great for me.
 
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