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VaM 1.x Camera roll in desktop mode

Threads regarding the original VaM 1.x
Solution
I don't think there is.
If you want to do shots/virtual photography, use the window camera to do that.

Studio Maestro can help if you do VP.
If it's not for VP, tell me what you wanna achieve : )
I'm looking for a way to tilt the screen and make a screenshot with one click, convenient preview of what I'm capturing and no flash effect.

I'm just using an external program to capture the screen, it's much faster than some plugings I came across and it gets rid of the flash. But I can't roll the camera in desktop mode.

I can do this in vr, but I have to use the VAM's built in screenshot function - the preview there is very small and there's the annoying flash every time. Window camera is more cumbersome as you can't use it as a...
I don't think there is.
If you want to do shots/virtual photography, use the window camera to do that.

Studio Maestro can help if you do VP.
If it's not for VP, tell me what you wanna achieve : )
 
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I don't think there is.
If you want to do shots/virtual photography, use the window camera to do that.

Studio Maestro can help if you do VP.
If it's not for VP, tell me what you wanna achieve : )
I'm looking for a way to tilt the screen and make a screenshot with one click, convenient preview of what I'm capturing and no flash effect.

I'm just using an external program to capture the screen, it's much faster than some plugings I came across and it gets rid of the flash. But I can't roll the camera in desktop mode.

I can do this in vr, but I have to use the VAM's built in screenshot function - the preview there is very small and there's the annoying flash every time. Window camera is more cumbersome as you can't use it as a viewport when you position it, instead you set it up as a separate object.

Studio Maestro seems to work, though still a bit clunky, as you have to manually set up everything and align the camera with the UI buttons, instead of just positioning the viewport with the mouse.

EDIT: there's a way you can do it with the window camera, by aligning it approximately and then using the vr controller to adjust the camera object while looking at the monitor. So I guess that's the solution here.
 
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Solution
Also, if there's a way to just enlarge the screenshot preview in VR mode and get rid of the flash, please let me know. Then all this stuff above will be unnecessary.
 
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Studio Maestro seems to work, though still a bit clunky, as you have to manually set up everything and align the camera with the UI buttons, instead of just positioning the viewport with the mouse.

The idea with Maestro is not to use the UI first, but move the cam with either VR or mouse, then do the final "framing polish" with the UI.


Also, if there's a way to just enlarge the screenshot preview in VR mode and get rid of the flash, please let me know. Then all this stuff above will be unnecessary.

With Maestro active, look for the atom with "SuperShot" in the prefix. Look in the plugin, uncheck "flash". This might be an interesting update to do in Maestro.
But to note, the flash does nothing, it's just a "user feedback" to tell you the shot has just been saved.

Which preview are you talking about?
 
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With Maestro active, look for the atom with "SuperShot" in the prefix. Look in the plugin, uncheck "flash". This might be an interesting update to do in Maestro.
Yeah, that disables it. Thanks.

But to note, the flash does nothing, it's just a "user feedback" to tell you the shot has just been saved.
It's an actual physical light that lights the characters in the scene and dims gradually, depending on how heavy the scene is it might take a few seconds for it to go away. And if you take 2 screenshots in a row with the flash still present, it will get captured in the next screenshot. The second and the following screenshots will trigger the flash again, creating even more lag.

Which preview are you talking about?
When you press the "Screenshot mode" on the UI panel in VR. The preview is too small, or rather too low quality - small details get blurred.
 
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It's an actual physical light that lights the characters in the scene and dims gradually, depending on how heavy the scene is it might take a few seconds for it to go away. And if you take 2 screenshots in a row with the flash still present, it will get captured in the next screenshot. The second and the following screenshots will trigger the flash again, creating even more lag.

Ho that :p
The lag is likely more due to saving two shots back to back than the light itself. Unless you're shooting an actual animated model (like a mocap or something) I don't know why you'd need to shot twice back to back... but why not ^^


When you press the "Screenshot mode" on the UI panel in VR. The preview is too small, or rather too low quality - small details get blurred.

I had to code that myself for Maestro (which allows quality selection of the preview) but this kill perfs in VR.
I don't think you can change anything about that.
 
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