5070ti in VRI was looking for an upgrade from my 3080 FE 10gb. Confused between 9070xt or 5070ti. Can someone tell which one is better in VAM.
At those super high FPS values some people get you just measure noise. Benchmark probably needs a version that runs with 120Hz physics (instead of 60) for an more even CPU load. Also scenes with more characters, since scenes with a single character do not create enough load. Of course the issue is that when you got multiple versions of the benchmark, results are not comparable anymore.@MacGruber said: the Benchmark is not really suited anymore for current high-end PCs? why is that?
Are the scenes from VAM now much more demanding? what type of scene could be that (maybe there is some example in the hub to test that?)
23% boost and 14% faster cpu time. What do you mean?These tests are with a new VAM installation, I have only downloaded Benchmark
View attachment 522786
WITH CPU PATCH (v12evo)
[threads]
computeColliders=8
skinmeshPart=8
applyMorphs=8
skinmeshPartMaxPerChar=8
applyMorphMaxPerChar=8
affinity=1,3,5,7,9,11,13,15
[threadsVR]
computeColliders=4
skinmeshPart=1
applyMorphs=2
skinmeshPartMaxPerChar=4
applyMorphMaxPerChar=2
affinity=1,3,5,7,9,11,13,15
[profiler]
enabled=0
and in boot.config:
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
gfx-disable-mt-rendering=0
wait-for-native-debugger=0
gc-max-time-slice=3
job-worker-count=12
single-instance=1
View attachment 522791
I'm not getting any boost with CPU patch, is that normal? am I missing something?
I'm just seeing FPS avg, in both tests is about 270. Are the min and max the important ones?23% boost and 14% faster cpu time. What do you mean?
Yeah minimum is the important one, and Baseline 3 for cpu.I'm just seeing FPS avg, in both tests is about 270. Are the min and max the important ones?
Does it 40% the GPU in high res VR too? 7800X3D as the bottleneck would be interestingGot a 5090 so here are my results. I moved from a 4080 super previously which was good, but left some to be desired and wasn't allowing me to run Voxta well with Vam. I've been able to max out everything, but FPS in scenes so far hasn't been mind blowing (needs more testing). Curious what others are seeing as my 5090 barely runs at 40% most of the time.
I tried a few things for each of them I did the OSW disable, turned off in Steam, and turned off VD ASW. confirmed i was seeing 130-150fps in a scene.
ALERT: Just an FYI as I was an idiot and you might be too. I ran 3dMark and got a depressing score originally. Looked online and someone mentioned doing a clean install of drivers even though I had latest. Figured wth and saw a 25% increase in score and was over average without any overclocking or anything. So definitely do this. was in the high 11k range and went up to almost 15k. 3dmark demo.
First, VirtualDesktop ran directly in VD no steam. not sure why it says rift, but on Quest 3.
View attachment 477816
Then I tried my oculus script -vrmode oculus which launched steam.
View attachment 477820
Then I ran the default -vrmode openvr which ran steam.
View attachment 477821
Also ran a desktop at 1440p.
View attachment 477823
You see my result above on a 4090 - it wasn't going at 100% at 1920x1080 - though in fact neither was the CPU - not even on any core was it maxed out - I suspect the limitation at these fps speeds is infact memory transfer speeds from g-card to cpuDoes it 40% the GPU in high res VR too? 7800X3D as the bottleneck would be interesting
[threads]
computeColliders=6
skinmeshPart=6
skinmeshPartMaxPerChar=6
applyMorphs=6
applyMorphMaxPerChar=6
affinity=1,3,5,7,9,11
[threadsVR]
computeColliders=6
skinmeshPart=6
skinmeshPartMaxPerChar=6
applyMorphs=6
applyMorphMaxPerChar=6
affinity=1,3,5,7,9,11
[profiler]
enabled=0
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
gfx-disable-mt-rendering=0
wait-for-native-debugger=0
gc-max-time-slice=3
job-worker-count=12
single-instance=1
> Compile of MacGruber.Benchmark.5:/Custom/Scripts/MacGruber/Benchmark/Benchmark.cslist failed. Errors:
!> [CS117]: `SuperController' does not contain a definition for `OpenURL' in <Unknown> at [1119, 62]
This thread is intended to share and discuss result from the MacGruber Benchmark plugin.
As a side project, I was looking at PC components for upgrading my old machine. That made me browse through various forum threads on the Hub discussing FPS in VaM. Everyone is posting random FPS values, but barely anybody shares which exact settings and scene was used. But those differences can make huge difference, if they are not identical comparing performance is really pointless. Being half a meter further back or using a different FoV may give you 10 more FPS. Especially resolution makes a big difference. It would be really helpful when deciding whether you want to spend some extra 100€ on that faster RAM module, different CPU, etc. Does it make sense to sink money in an RTX3080....or is an 3070 enough?
So, to help solve this problem, I'm presenting you the MacGruber Benchmark! Its a series of scripted scenes that measure performance of different aspects in VaM. In the end you are a presented with a nice result screen which shows you an overall average FPS value for quick comparison, detailed results and time measurements for each individual scene, the VaM settings that were used and of course some basic system stats like CPU, graphics card, VR headset used, etc. It does not know about things like overclocking or undervolting, so you should mention it in your post here.
The plugin does also ensure that unknowing users can't accidentally produce invalid results. There are various integrity checks, like checking all dependencies are present, all plugins were allowed to run, the scenes weren't modified, etc. In VR the plugin does also lock your head movement to make sure everyone sees exactly the same.
Why would you replace that DLL? That particular one is basically the core implementation of VaM itself. If you do weird stuff....weird stuff happens...such as plugins breakingWhen replacing this Assembly-CSharp.dll file, opening the game outputs the following error.
The Benchmark is not needed to "play" the game, in fact its a non-interactive sequence of scenes.which prevents me from playing the game normally.
Not the right thread but if you mean the performance patch:When replacing this Assembly-CSharp.dll file, opening the game outputs the following error. I tried 5 versions and all of them have this issue, which prevents me from playing the game normally.
Code:> Compile of MacGruber.Benchmark.5:/Custom/Scripts/MacGruber/Benchmark/Benchmark.cslist failed. Errors: !> [CS117]: `SuperController' does not contain a definition for `OpenURL' in <Unknown> at [1119, 62]
Here are the results I obtained besides copying the Assembly-CSharp.dll file, which are permitted for testing. I don't know if they will be helpful for your development.
View attachment 545145