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VaM 1.x Colliders don't apply in Prefab?

Threads regarding the original VaM 1.x

Okachu

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Joined
May 16, 2024
Messages
269
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Colliders on some imported gltf prefabs don't work.

I'm creating box or capsule colliders as usual by clicking on the objects. But the asset is still ghosty in Vam?
There is also no "generate collider" option.

Do I need to build mesh colliders, use Hazmhox's cuacollision script or both?
 
But the asset is still ghosty in Vam?

What does that mean?
Don't use generate collider, collisions should work with box or capsules or even mesh colliders.

Please detail your use case and your test process.
 
What does that mean?
Don't use generate collider, collisions should work with box or capsules or even mesh colliders.

Please detail your use case and your test process.
I have probably found my mistake: For whatever reason I couldn't drag the scene to the export window. Then I took the prefab folder directly. And I guess this not exported the colliders.

Tried another gltf scene and I had to drag it several times into the export window to get it work.
 
None of these statements make sense.
  • You drag whatever you want into the assetbundle builder
  • You can't drag both a scene and assets into the assetbuilder, it's either assets + prefabs. Or scenes individually (which will auto include dependencies)
  • GLTF are not scenes, they are meshes
  • All this above, does not corrolate with colliders issues
  • Both scene and prefabs works with collisions by default
So all and all, your problem is not here.
 
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