● add : Supports Any Atom
● add : Supports Decay Function
● add : Supports Peak Function
● fix :Some minor bug fix
I skipped PoseControl in morph search, it was my oversight. I will fix it in the next version.1. Could you also add male morphs to the list so the plugin can be used also on altfuta atoms? like this, things like "erect" or "foreskin" are missing
I also felt the need to store the number of trigger call separately.2. Can an option that counts the number of mouse click of your other plugin "atomclicktrigger" be added?
● The code has been fully rewritten.
● The Decay Time feature was implemented to automatically reduce the value over time when enabled. (request by @AWAKENING )
● Invoke/Peak/PeakExceeded Count functionality is now supported. (request by @giallone )
● Implemented smoothing logic to maintain stable Value updates, even under sharp variations. (request by @Uxot )
● Added various timing parameters to manage how the value changes state...
It’s a bit of an old resource, but I found that it can still be downloaded from the link below.which resource was that "breast supa big"? can i have them xD
● The code has been fully rewritten.
● The Rise Time feature was implemented to automatically reduce the value over time when enabled. (request by @Origin69 )
Yes, that was very helpful, ty!Hi Okachu, I hope you find this helpful.
View attachment 536000
● Implementing decimal precision control to reduce the overhead of FloatTriggers.
● Implemented Increase Soft/Hard/Deep, Decrease Soft/Hard/Deep controls.
● Implementing Biased Target Random Control
- This feature randomly increases/decreases a value with a bias toward a target value.
I'm glad you like the plugin. Just enter 0.1 in InputField and you're good to go.Loving using this plugin to automate expressions!
Can I make a request? It seems decay time is set to be an integer? For the expressions, I'm using random increase (triggered by a timer) with a pretty low end value and quick decay on IncrementalTrigger. Then as the animation speeds up I lower the end value so that the expressions get stronger, but as that happens a decay of 1.0 is too slow so the character gets stuck at the end value.
So, would it be possible for a decay value of 0.1?
Hah! of course. Very dumb questions from me.I'm glad you like the plugin. Just enter 0.1 in InputField and you're good to go.
- Rebuild using a tab-based interface.
- Change the misspelling "nomalized" to "normalized".
- bug fixed, after enabling Rise Time, Peak, and Decay Time, when reaching the peak and resetting the value, increasing causes an issue where Decay enabled state but does not actually decay.
- Eliminate the Morph integration function, as it reduces the professional focus of this plugin.
Please upload a screenshot or a short video. The issue needs to be reproducible in order to be resolved.If peak hold time to less than 1sec and decay and decay after peak are both on, VaM instantly crashes when peak is hit for me. I've tested it multiple times and in an empty scene. It's odd because sometimes going under 1sec works, so it might be lower value threshold than 1 that causes the crash, but it's always been under 1 for sure when it's happened to me.
Also the new design is sick. This is easily one of my favorite and most useful plugins.