Pretty consistent for me.Please upload a screenshot or a short video. The issue needs to be reproducible in order to be resolved.
Pretty consistent for me.Please upload a screenshot or a short video. The issue needs to be reproducible in order to be resolved.
Ok, here you go!Please upload a screenshot or a short video. The issue needs to be reproducible in order to be resolved.
Well THAT was fast!!@DrRagon , The bug has been identified and fixed. A corrected version will be released in the next update.
Thank you for reporting the issue !!!
I have uploaded the alpha version as an attachment.
After downloading, please rename the file extension from .txt to .var before using it.
Once you have tested it and confirmed it works correctly, I would appreciate it if you could post a message on the forum.
● fixed the problem of [Random Jitter Duration (sec)] not taking effect.
● fixed the issue where the system crashes if Rise Time, Decay Time, or Peak Retention Duration are less than or equal to zero (report by @Thogapotomus ).
● resolved the problem of all Trigger ReceiverAtoms being unlinked when the plugin is part of a SubScene (report by @DrRagon ).
Yeah, the peak triggers are great, but not what I'm talking about. Here's what the trigger page looks like. This whole page would be super useful to be able to use on any variable in VaM, and you can add as many triggers/pages as you want. Currently, there's nothing available that can do this which is unfortunate. Logic Bricks has a threshold trigger, but you need a seperate threshold brick for every single trigger, which would be a nightmare to organize and setup. I realize this may be outside the scope of IncrementalTrigger but I humbly request you consider something like this. You have a bunch of useful utilities already, so if it is outside the scope of IncrementalTrigger, perhaps you'd consider even making it it's own standalone plugin? Either way, thanks for your time and all of your other contributions to the community as well.Threshold triggers are already provided in IncrementalTrigger as peak triggers, but if I misunderstood, could you please explain a bit more?
I totally agree with this proposition!! At least consider adding two or three threshold events for the time being.Yeah, the peak triggers are great, but not what I'm talking about. Here's what the trigger page looks like. This whole page would be super useful to be able to use on any variable in VaM, and you can add as many triggers/pages as you want. Currently, there's nothing available that can do this which is unfortunate. Logic Bricks has a threshold trigger, but you need a seperate threshold brick for every single trigger, which would be a nightmare to organize and setup. I realize this may be outside the scope of IncrementalTrigger but I humbly request you consider something like this. You have a bunch of useful utilities already, so if it is outside the scope of IncrementalTrigger, perhaps you'd consider even making it it's own standalone plugin? Either way, thanks for your time and all of your other contributions to the community as well.
Of course!@DrRagon , I’ll take some time to think it over and consider it. However, if you have any ideas about the UI flow or sketches for implementation,
I feel that would help me share the same line of thought and ease my own concerns.
Thank you.
I think it has to do with adding Thresholds D, E and F with the same functionality as Thresholds A, B and C ...Are you referring to the threshold settings? If so, could you please explain the purpose and reason why six of them are needed? I’ll be happy to review it once I understand the intention. Since I am not the scene creator, I only want to understand in what situations incremental triggers are needed and for what purposes they are best suited.
yes like DrRagon said, having more threshold levels D,E,F. I personally use 4 thresholds setup with logickbricks for my personal moaning system, and I need 4 levels, and having 2 more to have more granularity could be welcome.Are you referring to the threshold settings? If so, could you please explain the purpose and reason why six of them are needed? I’ll be happy to review it once I understand the intention. Since I am not the scene creator, I only want to understand in what situations incremental triggers are needed and for what purposes they are best suited.
perfectIn the Pro Version, it will be possible to extend up to six.![]()