For example, in scenes done by jyy, players can instantly switch between animation sequences by pressing left/right arrow keys or pg up/down - is there a way to replicate and map this function to one key for general use when watching scenes? I tried mapping functions like "NextAnimation" in Keybindings plugin, but instead of directly loading next sequences like jyy's built-in function, it literally drags around my characters in a trajectory from animation 1 to animation 2, ending up with their limbs and bodies tangled when objects are in the way.
Alternatively, is there a way to see how jyy is making it happen by looking somewhere in the scene? I tried looking at the dependencies but couldn't figure out which one he's using, and "Scene Plugins" section of the menu just shows up empty. I just hate having to click on different sequence buttons individually when keybindings are not done in some other scenes - any help would be much appreciated, thanks much in advance.
Alternatively, is there a way to see how jyy is making it happen by looking somewhere in the scene? I tried looking at the dependencies but couldn't figure out which one he's using, and "Scene Plugins" section of the menu just shows up empty. I just hate having to click on different sequence buttons individually when keybindings are not done in some other scenes - any help would be much appreciated, thanks much in advance.
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