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VaM 1.x Is there a way to switch to next animation sequence with one button when watching a scene?

Threads regarding the original VaM 1.x

sdb

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For example, in scenes done by jyy, players can instantly switch between animation sequences by pressing left/right arrow keys or pg up/down - is there a way to replicate and map this function to one key for general use when watching scenes? I tried mapping functions like "NextAnimation" in Keybindings plugin, but instead of directly loading next sequences like jyy's built-in function, it literally drags around my characters in a trajectory from animation 1 to animation 2, ending up with their limbs and bodies tangled when objects are in the way.

Alternatively, is there a way to see how jyy is making it happen by looking somewhere in the scene? I tried looking at the dependencies but couldn't figure out which one he's using, and "Scene Plugins" section of the menu just shows up empty. I just hate having to click on different sequence buttons individually when keybindings are not done in some other scenes - any help would be much appreciated, thanks much in advance.
 
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I've examined a couple of jyy scenes and there's usually a SeqeunceChoice plugin on the first animation button (usually "b_p1") that controls everything and the other buttons just select an item in the sequence to trigger. The choice items might have a bunch of triggers to "Stop" Timeline and reset some other things, then an "Animation" trigger to go to a specific animation. Alternatively, instead of using "Stop" in Timeline the animations could just use "Apply pose on transition".

That's just the part for the buttons though. The left/right arrow stuff might be on an Empty called "scr_key" which has some plugins like VUML, ActionGrouper, and SimpleKeybind. On SimpleKeybind "next" triggers the SequenceChoice without selecting any item, while "previous" triggers the VUML and ActionGrouper plugins that are tracking things and will select the previous item before triggering the SequenceChoice. There might be an easier way to do this though since someone made a modded version of SequenceChoice with built-in Next and Previous triggers.

 
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Thanks a lot - does this mean I have to program each scene individually using SequenceChoice to achieve what jyy did, instead of being able to just map a key to a general "next sequence" type function that I can use across all other scenes?
 
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Thanks a lot - does this mean I have to program each scene individually using SequenceChoice to achieve what jyy did, instead of being able to just map a key to a general "next sequence" type function that I can use across all other scenes?
You bet. Each scene is its own thing, involving any number of parts and methods.
 
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Thank you. Is there a way to replicate / have a look at what functions jyy is connecting sequentially to make pgdn work as a next animation key? Do you think it's viable to then replicate this in BrowserAssist plugin by JayJayWon by using the "Functions" tab to chain together similar functions that jyy used? I just want to be able to skip to next animation without the characters actually physically moving in the trajectory towards the next animation.
 
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