• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

VaM 1.x Snorkel Asset?

Threads regarding the original VaM 1.x

sibrphreak

New member
Joined
Aug 9, 2024
Messages
12
Reactions
4
Just curious if anyone knows of an existing snorkel asset or clothing item? Would also be interested in a swim mask. Working on an underwater scene and I went all through the site and didn't find anything. Any help is greatly appreciated!
 
Just curious if anyone knows of an existing snorkel asset or clothing item? Would also be interested in a swim mask. Working on an underwater scene and I went all through the site and didn't find anything. Any help is greatly appreciated!
I just found one on sketchfab and ported it quick n dirty. Maybe that suites your needs. It's CC.
 

Attachments

  • goggles.assetbundle
    2.4 MB · Views: 0
There use to be some scuba stuff as clothing around don't know if it's still here.
 
I just found one on sketchfab and ported it quick n dirty. Maybe that suites your needs. It's CC.
you are amazing!
 
There use to be some scuba stuff as clothing around don't know if it's still here.
I found one thing with goggles and a scuba tank but the tank and mouthpiece are one item and almost impossible to align on a model. The goggles are also nearly completely opaque and its not what I was hoping for.
 
I just found one on sketchfab and ported it quick n dirty. Maybe that suites your needs. It's CC.
how complicated would it be to separate the snorkel and the mask? Its really hard to get alignment, as is. Also curious, is it possible to make the lenses on the mask transparent? I'm NOT familiar with all this, so I apologize if that's a big ask!
 
how complicated would it be to separate the snorkel and the mask? Its really hard to get alignment, as is. Also curious, is it possible to make the lenses on the mask transparent? I'm NOT familiar with all this, so I apologize if that's a big ask!
Separation is easily done. Transparency would be more work, due to the glass and goggles being one piece of geometry. Maybe it is easily doable as well but I just don't know how to do it ;)
 

Attachments

  • snorkel+goggles green.assetbundle
    2.4 MB · Views: 0
  • snorkel+goggles white.assetbundle
    2.4 MB · Views: 0
Transparency would be more work, due to the glass and goggles being one piece of geometry. Maybe it is easily doable as well but I just don't know how to do it ;)
Open the fbx in blender. Select only the faces of the glass part in edit mode, add a new material and click assign. Save the fbx and add it to unity. Make a new transparent material in unity with a bit of gloss to it and drag it onto the glass section.
 
It already have glass transparency textures, the glass transparency work perfect in blender and 3dsmax. In unity the uv is broken for some raison. Glass is also double side, try to delete back face, still have broken uv (look like smooth is not the same in unity and blender.) sketchfab is nice, but models made out of tri and quad, not nice.
 
Open the fbx in blender. Select only the faces of the glass part in edit mode, add a new material and click assign. Save the fbx and add it to unity. Make a new transparent material in unity with a bit of gloss to it and drag it onto the glass section.
It already have glass transparency textures, the glass transparency work perfect in blender and 3dsmax. In unity the uv is broken for some raison. Glass is also double side, try to delete back face, still have broken uv (look like smooth is not the same in unity and blender.) sketchfab is nice, but models made out of tri and quad, not nice.
Well, thanks for the analysis and small guide?

Now, maybe help out the poor guy and actually do it and upload it?

Just wondering a bit :unsure: 😇
 
Well, thanks for the analysis and small guide?

Now, maybe help out the poor guy and actually do it and upload it?

Just wondering a bit :unsure: 😇
Ok, well the model is very nice, the problem come, it is not been made with VAM in mind. We can also blame unity smoothing group. For clothing sketchfab model are nice, but not for VAM.
I don't blame you for transparency, this snorkell feel like 100 separated parts, it look very good in blender (smoothing group and also back face), but not Unity.
Bad new, my version is just 1% better.
 

Attachments

  • snorkell.assetbundle
    3.2 MB · Views: 0
you guys are AMAZING! This is 10000% what I was trying to get ! Thank you so very much.
 
Back
Top Bottom