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VaM 1.x Getting Penis in Mouth - Blow Job

Threads regarding the original VaM 1.x

Hipper

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I've searched on here but haven't managed to ask the right question to get an answer I understand!

Female is sitting on a chair. Male is standing in front.

I've managed to get a Hand Job out of this situation and now I want more!

I'm using RunRudolph's Realistic Foreskin and Erection Plug-in and have ticked 'Devining Rod' on this and that aligns things.

I move the female head towards the penis using Head Control and this is where things get difficult.

Sometimes I can get the penis in the mouth but it springs out. Other times the female head turns away.

From what I've read so far this is something to do with Physics and Colliders. The impression I get is that I need to render the females mouth physics so that the penis can enter.

How do I do this and/or what else should I be doing.

I have the Plug-in 'Collider Editor' but have no idea how to use it.
 
Solution
Thanks for sticking with me!

Locking the Head Node looks the best tip so far. I've got the penis in the mouth and moved it up and down a bit. Still more practice needed to get this right but it looks like I'm now on the right lines.

I'll report back in due course.

Thanks again.
I recommend learning animation without the help of div. rod. You won't be able to adjust the angles properly otherwise.

The easy solution: Disable collision on the female, insert the thing and make it align properly (proper angle as well) and then enable collision again. Things will snap in place. After that you can animate, just make sure the thing doesn't exit the mouth. If you want exit/entering then: Pre-open the mouth at least a bit to reduce the chance of unwanted ricochets/rebounds. You can also stiffen the penis by increasing the penis nodes springs.

The proper way to do it would be animating the mouth as well.
Imo it's bad practice to solely rely on plugins when animating stuff. Ramming the thing into a closed mouth may work every now and then, at least if it's done slowly. At least tweak the jaw spring when attempting that.
 
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Thanks CT42. I just tried that.

Divining Rod not used. Disabled 'collision' on the female.

This action destroys the scene. The female is sitting on a bench and holding the penis. Now she is mixed up with the bench and has lost her grip. Even then, if I get her mouth near the penis (and open it - Female Morph) the penis won't insert. Her head either turns away or springs back. Unticking collision doesn't seem to have made much difference in that regard.
 
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Not quite sure what is going on in your scene but with collision disabled and the head node set to "on" it shouldn't move at all.

When disabling female collision causes problems, you can simply disable collision on the male. Result is the same.

Edit: You could try to set the head node to the locked state. In that state the head will follow the head node kinda exactly and won't budge when force is applied to it (big forces will still have an (unwanted) effect)

 
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Try Skynet.OrificeDynamics - it looks nice and add some automatic morphs. Hand animations are time consuming and usually look bad.
 
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Thanks for sticking with me!

Locking the Head Node looks the best tip so far. I've got the penis in the mouth and moved it up and down a bit. Still more practice needed to get this right but it looks like I'm now on the right lines.

I'll report back in due course.

Thanks again.
 
Upvote 0
Solution
Morning (in the UK!).

Right, I've got lift off so to speak. I've got the penis in the mouth and got a small animation in Timeline. I used 'Divining Rod' and 'Lock' Head Control (the 'Lock' tick caused the female to sit bolt upright and once left here elbow out of joint!).

Unfortunately I've also got shaking lips and no matter what I do - adjust head slightly, penis tip, mouth opening, lips, jaw physics/tongue. I haven't worked too much with penis physics but what I did didn't seem to change things.

Is there anthing I can do about these lips?
 
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Morning (in the UK!).

Right, I've got lift off so to speak. I've got the penis in the mouth and got a small animation in Timeline. I used 'Divining Rod' and 'Lock' Head Control (the 'Lock' tick caused the female to sit bolt upright and once left here elbow out of joint!).

Unfortunately I've also got shaking lips and no matter what I do - adjust head slightly, penis tip, mouth opening, lips, jaw physics/tongue. I haven't worked too much with penis physics but what I did didn't seem to change things.

Is there anthing I can do about these lips?
Reduce the amount of force applied to them by using mouth morphs like openWide. Also try to tweak the jaw physics (weaken the spring).

You can also try to disable their soft body physics with https://hub.virtamate.com/resources/softphysicsselector.58736/
Maybe the plugin works for you. For me, it doesn't.
 
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I don't know exactly what I did - some of what you suggested, others just mucking about, but I got it more or less to my satisfsaction (less really but as it's a first attempt at a BJ it will do).

I got the soft physics plug-in but as there is no UI and it seems to my simple mind a bit complicated to achieve something I didn't use it.

If I continue on this road I'll no doubt look back and find these early efforts laughable but that's with all new things.

Much appreciate your help.

Thanks for the tip kretos. Next time I'll give that plug-in a try perhaps.
 
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I don't know exactly what I did - some of what you suggested, others just mucking about, but I got it more or less to my satisfsaction (less really but as it's a first attempt at a BJ it will do).

I got the soft physics plug-in but as there is no UI and it seems to my simple mind a bit complicated to achieve something I didn't use it.

If I continue on this road I'll no doubt look back and find these early efforts laughable but that's with all new things.

Much appreciate your help.

Thanks for the tip kretos. Next time I'll give that plug-in a try perhaps.

Glad it worked out somehow ;)

If your question is solved, you may want to mark it as such, so that others don't read through all of this just to find out: already solved ;)

If said plugin doesn't have an Ui it doesn't work in your scene and probably threw an error in the log. That plugin seems to be a pretty janky one.
 
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