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VaM 1.x Fixing hands on body

Threads regarding the original VaM 1.x

Dahitcha

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Nov 11, 2024
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Hello

I'm currently in the process of creating an animation with timeline and want the woman to grab her hip in the riding position, but unfortunately the hands don't follow the up and down movement but always stay in the position. The problem is, it's a continuous animation because I'm synchronizing it with music. I have the ride movement in an extra animation in another layerIt should be able to bring the hands into other positions during the animation.
Ich bin noch recht frisch bei Vam und habe die Pose schon x-mal beim Herumprobieren vermasselt.

Thanks
 
Use a physics link between each hand and her hip node. Not HipControl, but Hip. It's down near the end of the list. You can have problems with physics links, though. What I often do is have one button that loads a pose preset, with the node relationship specified, but the node in On, not Physics Link. Then I have a button to start the motion that also engages the physics link. Alternatively, you can put a trigger in the timeline maybe half a second after the sequence starts that activates the physics link. I've done that too.
 
SlimerJSpud was a step ahead of me ;)

I made a Video, where you can animate the hand for itself to move along with the hip.
But thats mostly not satisfying and needs a bit of practice.

The second part of the Video is to set the hand target to physic link and link it to the womans hip.

I don't have that much practice on that, so i can't tell you about the problems SlimerJSpud talked about.


 
What u can also try is to magicly on a soft delay with a collision trigger to link the hand to her ass. Worst case u have to well look at the frame and lay her hands yourself.
Was du versuchen kannnst ist auf einen delay trigger die hand zum po zu linken mit einem collision trigger. Oder hand selber machen.
 
The issue with physics links is that when you activate a pose and a physics link simultaneously, the bodies can twist around into very uncomfortable positions! This is due to the asynchronous way Vam does things. If a pose has a UI button applying it, clicking the button twice will usually clear it out, but this is not ideal.
 
The issue with physics links is that when you activate a pose and a physics link simultaneously, the bodies can twist around into very uncomfortable positions! This is due to the asynchronous way Vam does things. If a pose has a UI button applying it, clicking the button twice will usually clear it out, but this is not ideal.
Ah... ok, i noticed that problem as well.

I found out, that when I physic link a male target to a female target, I have to switch the animation from the female timeline plugin.
When I switch it from the males timeline plugin, it causes that bodies twisting around phenomen.

I have not had this problem so far when I linked the targets within the same person.
 
The issue with physics links is that when you activate a pose and a physics link simultaneously, the bodies can twist around into very uncomfortable positions! This is due to the asynchronous way Vam does things. If a pose has a UI button applying it, clicking the button twice will usually clear it out, but this is not ideal.
When I do that I load the pose but also put a delay plugin (from Logic Bricks) to the same button/activation and that delay loads the same pose again after very short time ... 0.2 seconds or something like that. It helps. :geek:
 
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