Wiki Article 04. F Glute Physics

Status
The first post in this thread is a WikiPost, and can be edited by anyone with the appropriate permissions.
F Glute Physics

pasted image 0 (33).png


pasted image 0.png
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.


pasted image 0 (1).png
”Additional Joints” The settings in this area affect the two joints that control the deformation of the glutes.
This is for general glute motion and physical interaction. It uses less CPU than soft physics.
Used best for most movements, sitting on chairs, bending and posing, when the glutes are not the primary focus.

pasted image 0 (2).png
”Mass” Adjusts the weight of the glutes as they affect other physics based props and atoms in the game.
As a reference 1.00 is equal to 1kg in VaM. The higher you set the number the heavier the glutes are and the more affect motion has on them.



pasted image 0 (3).png
”Center Of Gravity” Affects the center point of the glute motion in relation to the hips. “0” is set closer to the outside of the glutes, “1” is set closer to the center of the hip bone.




pasted image 0 (4).png
”Spring” Affects how closely the glutes follow the motion of the hips up and down.
The lower ther number the softer/looser the glutes appear to be. A higher number tightens the glutes giving much less bounce.




pasted image 0 (5).png
”Damper” Affects how quickly the secondary motion of the glutes comes to a rest after moving up and down.
The higher the number the less secondary motion there is.




pasted image 0 (6).png
”In/Out Spring”





pasted image 0 (7).png
”In/Out Damper”





pasted image 0 (8).png

UDAngleTarget.gif

"Up/Down Angle Target”











pasted image 0 (9).png

RLAngleTarget.gif

"Right/Left Angle Target”











pasted image 0 (10).png
”Soft Physics” These settings are specifically for the Glute Soft Physics.
Soft physics are more demanding on your CPU and should be used when the glutes are the primary focus of your scene and you want direct physical contact.



pasted image 0 (11).png

GluteSoftPhysicsOn.gif
GluteSoftPhysicsOff.gif

”Soft Physics Enabled” Enabling this setting turns on soft physic deformations on the glutes.











pasted image 0 (12).png

FatColliderAuto.gif

”Auto Fat Collider Radius” With this setting toggled on the Fat Collider Radius is automatically adjusted based on the morphs defining the glute size and shape.


For most characters this should be fine. If you are using custom morphs you will want to toggle this off and adjust the setting as you desire.







pasted image 0 (13).png
”Fat Back Force”





pasted image 0 (14).png

FatCollider.gif

”Fat Collider Radius”











pasted image 0 (15).png
”Fat Back Force Max Force”




pasted image 0 (16).png
”Fat Spring”




pasted image 0 (17).png
”Fat Back Force Threshold”




pasted image 0 (20).png
”Fat Damper”




pasted image 0 (21).png
”Fat Distance Limit”




pasted image 0 (22).png
”Fat Mass”
 
Last edited:
Status
The first post in this thread is a WikiPost, and can be edited by anyone with the appropriate permissions.
Back
Top Bottom