F Glute Physics
“Name Space” By default this will say “Person”.
This will display the name of the currently selected Person Atom. You can rename it here as well.
”Additional Joints” The settings in this area affect the two joints that control the deformation of the glutes.
This is for general glute motion and physical interaction. It uses less CPU than soft physics.
Used best for most movements, sitting on chairs, bending and posing, when the glutes are not the primary focus.
”Mass” Adjusts the weight of the glutes as they affect other physics based props and atoms in the game.
As a reference 1.00 is equal to 1kg in VaM. The higher you set the number the heavier the glutes are and the more affect motion has on them.
”Center Of Gravity” Affects the center point of the glute motion in relation to the hips. “0” is set closer to the outside of the glutes, “1” is set closer to the center of the hip bone.
”Spring” Affects how closely the glutes follow the motion of the hips up and down.
The lower ther number the softer/looser the glutes appear to be. A higher number tightens the glutes giving much less bounce.
”Damper” Affects how quickly the secondary motion of the glutes comes to a rest after moving up and down.
The higher the number the less secondary motion there is.
”In/Out Spring”
”In/Out Damper”
"Up/Down Angle Target”
"Right/Left Angle Target”
”Soft Physics” These settings are specifically for the Glute Soft Physics.
Soft physics are more demanding on your CPU and should be used when the glutes are the primary focus of your scene and you want direct physical contact.
”Soft Physics Enabled” Enabling this setting turns on soft physic deformations on the glutes.
”Auto Fat Collider Radius” With this setting toggled on the Fat Collider Radius is automatically adjusted based on the morphs defining the glute size and shape.
For most characters this should be fine. If you are using custom morphs you will want to toggle this off and adjust the setting as you desire.
”Fat Back Force”
”Fat Collider Radius”
”Fat Back Force Max Force”
”Fat Spring”
”Fat Back Force Threshold”
”Fat Damper”
”Fat Distance Limit”
”Fat Mass”
This will display the name of the currently selected Person Atom. You can rename it here as well.
This is for general glute motion and physical interaction. It uses less CPU than soft physics.
Used best for most movements, sitting on chairs, bending and posing, when the glutes are not the primary focus.
As a reference 1.00 is equal to 1kg in VaM. The higher you set the number the heavier the glutes are and the more affect motion has on them.
The lower ther number the softer/looser the glutes appear to be. A higher number tightens the glutes giving much less bounce.
The higher the number the less secondary motion there is.
"Up/Down Angle Target”
"Right/Left Angle Target”
Soft physics are more demanding on your CPU and should be used when the glutes are the primary focus of your scene and you want direct physical contact.
”Soft Physics Enabled” Enabling this setting turns on soft physic deformations on the glutes.
”Auto Fat Collider Radius” With this setting toggled on the Fat Collider Radius is automatically adjusted based on the morphs defining the glute size and shape.
For most characters this should be fine. If you are using custom morphs you will want to toggle this off and adjust the setting as you desire.
”Fat Collider Radius”
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