Eye Control Tab
“Eye Control” Tab. This is where you find all the options related to the Person Atoms eyes and look at options.
“Look At set to None turns off all controls here and allows controlling eye transforms directly with plugin”
”Eyes Look At” This drop down gives you several options for how the Person Atom’s eyes function:
”None” Turns off all eye controls and allows controlling eye transforms directly with a plugin.
”Player” Sets the eyes to always follow the player in VR or the View Camera on desktop.
”Target” Sets the eyes to follow the “Person: Eye Target Control” which is represented by this icon in the scene.
”Custom” Allows you to choose any Atom within the scene for the Person Atom to look at. When selected the following options will appear in the Eye Control panel.
”Target Atom” which offers a drop down list of the Atom options available within the scene.
”Target Control” Lists the available controls to connect to on the selected Atom.
”Max Outwards Angle” Changes how far out to the side the Person’s Eyes will rotate.
”Max Inwards Angle” Changes how far inward the eyes will rotate.
”Max Down Angle” Limits how far upwards the eyes will look.
”Max Up Angle”Changes how far upwards the eyes will look.
”Min Engage Distance” This adjusts how close the selected look-at target will be before the Person Atom stops looking at it. By default (0.1) the object is very close to the Atom’s face. Higher numbers push it further away.
This example has the Min Engage Distance set to be 0.5. The Person Atom stops looking at the ball as it moves within that range.
”Look Speed” This adjusts how quickly the eyes will move to follow the selected target.
The following options adjust the angle of the eyes as they focus on the target. In the gif examples provided below the target itself is not moving. The eyes are demonstrating the offset affect the adjustments have on the eyes themselves.
”Left/Right Angle Adjust” This changes the left and right angle of the eyes in relation to its target.
Up/Down Angle Adjust” Adjusts the up and down angle of the eyes.
”Diverge/Converge Angle Adjust” Adjusts the Divergence and Convergence angle of the eyes in relation to its target.
”Look At Depth Adjust” Is a much more subtle change of the Divergence and Convergence angle of the eye, giving the Person Atom the appearance of greater focus on the target.