• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

New profile posts

Thank you so much for your reaction too MicroPhysics Fixer! 🤗 its an early version so any feedback is welcome for sure! :)
virtamater
virtamater
I love these do it your self fixers! Always fun to see new ways to tackle VaM's quirks :)
Thank you so much for your reaction to Micro Physics Fixer :) , this is an early release but i hope you find it usefull :)
Hey, I'm currently working on a graphic novel. I've decided that I'm going to try to make it using VaM. Sure, VaM isn't exactly the ideal platform for it. But I find RenPy a bit too static, especially when it comes to animations – at least for what I have in mind. But there are some really great tools from Hazmhox. With those, you can actually do quite a lot. And it´s a good starting point!
hazmhox
hazmhox
The only limit in RenPy is your imagination.
You could make an awesome fully animated experience with RenPy, the average novel is just too lazy to do that much content. (because yeah, at the end of the day it's the amount of things you gotta do that is the problem ;))
DaPaleGit
DaPaleGit
Hey, thanks for your feedback! The problem with RenPy for me is more that I’m really inexperienced with it and would have to learn the system from scratch on my own. I can manage a few dialogues and scene changes by now. But that’s about it so far. The kind of interactivity that’s easier to do with VaM, I just can’t pull off. Or in my case, it would take forever to learn. I think I can get to “tangible” results faster with your tools for now. Who knows, maybe I’ll manage to combine both worlds someday? ;)
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