• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Latest activity

  • AWG
    AWG reacted to lulu_c137's resource Plugins + Scripts HairColorProvider with
    Chika Brows
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    A hair color and FX engine for VaM. Replace the flat default tint with per-strand gradients, head-wide unified gradients, HDR tip glow...
  • O
    oronamin reacted to LDR's resource Scenes Intern's Second Chance with
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    I’ve completely changed the way I create scenes. I’ve added a lot more voice acting using AI, along with continuous animations instead...
  • chakchak
    chakchak reacted to AnythingFashionVR's resource Clothing Soccer cheer uniform with
    Heart Eyes
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    This Soccor Uniform is part of a cheer uniform collection. This post Includes the Soccer top and skirt
  • chakchak
    chakchak reacted to Arachnut's resource Plugins + Scripts Listener Killer with
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    Stop CUA cameras from stealing your scene's audio perspective! A lightweight, surgical plugin that solves a common but frustrating...
  • chakchak
    chakchak reacted to lulu_c137's update for resource Plugins + Scripts HairColorProvider with
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    Major Update! Please see the new description for details.
  • Poli5
    Poli5 replied to the thread Paid Looks Krissy.
    Poli5 updated Krissy with a new update entry: Overhaul Read the rest of this update entry...
  • Poli5
    Poli5 updated the resource Paid Looks Krissy with Overhaul.
    Redid Krissy completely New morphs New textures New scene
  • Demorfeus
    Demorfeus replied to the thread Looks Emma.
    I put it wrong. Please understand, because Eng. not my native lang. Of course, no image format physically stores vectors. Both JPG, PNG...
  • Demorfeus
    Demorfeus reacted to Poli5's post in the thread Looks Emma with
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    Not quite. Normal maps don't store vectors directly in the image file. They store RGB values that the renderer interprets as vector...
  • Demorfeus
    Demorfeus reacted to Poli5's post in the thread Looks Emma with
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    I can see you edited your response while i was answering. The response i made was meant to answer your initial message.
  • Poli5
    Poli5 replied to the thread Looks Emma.
    I can see you edited your response while i was answering. The response i made was meant to answer your initial message.
  • Poli5
    Poli5 replied to the thread Looks Emma.
    Not quite. Normal maps don't store vectors directly in the image file. They store RGB values that the renderer interprets as vector...
  • Demorfeus
    Demorfeus reacted to Poli5's resource Environments Studio with
    Chefkiss
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    Studio Packaged as a scene with a decent lighting setup
  • 1000x
    All creatures in this asset are fictional and should not be associated with real-life organisms. Please do not discuss or inquire about...
  • Demorfeus
    Demorfeus replied to the thread Looks Emma.
    By compressing normal maps into jpg, you belittle your talent. It is clear that this is done to save space, but Jpg does not transmit...
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