X-Ray Glasses

Scenes X-Ray Glasses

zoidberg

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zoidberg submitted a new resource:

X-Ray Glasses - Fun with the VAM Shader/Render Queue

Here's a little fun thing to do:
Add a ISCylinder to a scene, make it flat by setting "scale Z" to the lowest setting, and set the Alpha of Material 1 to something like - 0.950.
Now look through the transparent ISCylinder and observe that the person atoms clother are gone, but so is the hair.
To fix it, go to the ISCylinder's Material 1 Shader settings, and set the "Render Queue" to 2424. Hair should be back, but so are the clothes.
To get rid of the clothes, go to the material tab(s)...

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May I ask, what is the difference between invisible clothing and removing clothing? (Legit question not trolling)
True, in VAM (where removing clothing is just a buttonpress away) its kind of superfluous (whereas IRL I could not find the instant undress button), but those X-Ray specs were still every voyeurs secret dream (I guess), so it's a maybe nice to have/know exploit. :)
 
X-ray specs! I remember the ads in for these in comics when I was a kid many ears ago. All we need now is VaM Seamonkeys LOL
 
When you load different clothes (the change of character model does not matter), it will load the clothes at the default shader "Render Qeue" setting,
which is 2400. But it needs to be 2424 for the trick to work, so you need to change it.

To do so, select the character root, go to the clothing tab, set it to filter "Show : Active" (refresh if needed), click on "customize" on the clothing item,
click on the purple material/texture tab(s - some clothing has the materials split into several purple tabs, you need to change the render settings on all of them), and set the render queue in the Shader settings to 2424.
1725254230777.png
 
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