On my end, I think that 95% of the renpy novels would be 10 times better if they'd work with VAM instead of Daz.
Far more possibilities for animation, for any type of creators level (beginners to insanely advanced) and far more choice from actual open source or CC content.
Am seriously delighted that you also see this in a similar fashion.

In VAM1, animation speed and quality of collisions is Light years ahead of what can be achieved in DAZ in 2025.
That's not even a debate.
And keeping tabs on DAZ's development and priorities for years now, have to say it is likely that will remain so, for a LONG time.
This raises a question for MeshedVR and maybe team?
With what you wrote, and for Long forseeable future that DAZ will not make anything remotely competitive with VAM's soft physics system,
why not add another licensing component that allows render-captures, exactly for VNs like Renpy?
In what way would you be in favor with that?
Why?
Would say, almost all better Renpy novels have a commercial component (Patreon - others - Steam).
Given the huge time & know-how & 3d-asset and pc-hardware investments to produce quality, would surmise that there only a handful of independently wealthy, or well paid from another source in 1st world and wish to use piles of their free time for the occasional thank-you's. Your immense generosity is almost like a dream in this world. Not kidding. (hope you don't take that as anything but a massive compliment

But many of us can't afford to put in huge chunks of time without an offset for real-life costs that we can't escape. For example, MeshedVR as of today has 16,167 paid members on patreon plus partial receipts from other sales like Itchio (is where i bought). Idea being that high-quality content creators may need funding help too.
But I suspect that a lot of people are probably not even aware of the existence of VAM or too afraid to dive into it. (which is strange to me because I find Daz far worst when it comes to UX and production).
But that's my take on it... someday I'll take the time to make a short demo of what you could achieve with VAM in the renpy engine
To expound on this a bit futher.
I saw videos of VAM many times over the years. Initial reaction based on what i saw in the wild was - meh.
Some reactions then were lighting looked marginal, hair looked poor. Offset by quality physics.
But having been spending time in VAM i see now many of those produced videos do not show at all the full potential.
That said, the environments and assets in DAZare way more prolific and quality, and lighting with Nvidia's IRAY stands way above anything VAM can do.
But flipside is VAM is realtime, and collisions work more often than not very well.
So maybe a blend using the best of both worlds?
Currently am still working on hard on integrating all the VAM1 possibilities.
This translates into that am currently way too preoccupied to even look at VAM2, so am not subbed to MeshedVR.
Not sure if or how this idea of another licence for VAM to accomodate render-captures to sync with VN has been discussed or proposed or revisited given the growing popularity of VN.
Based on what you wrote so far, it does sound like you can see see the huge benefits of VAM and VNs? But not sure how you see commercial aspects fitting with that.
Would love to hear suggestions or insight on this 'discussion" idea.
Of course, any kind of feedback (known or direct) from MeshVR/team on this avenue for additional licensing would be extra grand.
Suppose i will evenetually sub to his VAM2, and ask then, but it will be a while, and knowing the landscape ahead sooner would be infinitely more helpful.