What are your best tips for a good VR experience?

henshin

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I was thinking in creating some guide, but I feel I don't have the experience to do that, so maybe is a good idea if the old members share with us their best tips for a good VR experience?
I can compile then everything in a guide if that helps.

I will start with some of mines:

1. UIAssist and BrowserAssist plugins. They will help to create buttons with useful actions (change appearances, embody, disable mirror, etc).

2. Use Virtual Desktop (with a special .bat file to avoid opening steamVR). This allows to use passthrough. And also allows to open VAM directly from the heeadset (with steam I need to open the game from my computer first).


Some problems I have in VR:

Position my head faster, right now I move the scene with thumstick, and then disable all navigation to avoid messing up, this takes time, and I need to do it again if the characters moves to another place in the next animation. Will be great if we can avoid using the controllers in VR.

Avoid Controllers in VR, is there any way to click buttons and do everything without controllers in VR?

Disable hand grab, when I left my controllers if I close my hand it will posses the character, that's nice, but only if we want that, in some cases it will convert your scene in an horror movie

Passthrough color config, I've tried many color configs but I cannot get a perfect passthorugh, I can see always a small border (for example blue), specially in hair, but also around the body, is possible to get a perfect chroma key?
 
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As for passthrough it has a lot to do with lighting, since that defines the color on your display(s), and pass through filters a color(range). So obviously when you filter out blue a blue sweater becomes transparent. Now when you have light that contains blue, some surfaces will reflect those blues and become partly transparent, which you don't want. Because of smoothing and scaling, edges often get softened and blend with the background somewhat, because they get outside the range of the color you set for transparancy, some background blue will bleed through. Fine tuning settings like similarity and softness help with filtering these out, but it really helps if there are no blues to filter out in the first place, so removing blue colors from lighting and surroundings (reflections) and tune down any effects that soften edges around objects might also help, so also switch off Anti Aliasing.

You probably already found this yourself, but there's some color settings, background plugin and other setup stuff in this guide by thinoreos:

If you have a Quest you can use Steam and bind your hand movements to Steam (like vive trackers) via Virtual desktop. You can then use hand tracking and bind buttons to hand gestures so you don't need controllers, it takes a bit of messing around with, there's a guide somewhere here I'll link it if I find it.
 
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