VR camera snapping issue

ryanxlanford

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Hello all, still somewhat new to VAM



There are some scenes (I'd say it happens 1 every 100 or so scenes) where I load up the scene, then the camera is like....stuck on the headset. Every move I make also moves the whole world with me instead of me moving INSIDE of the world.



I don't know how to even describe what is happening but here are 2 scenes I've encountered today:



As opposed to this one which works completely fine:


Any help would be appreciated. I'm assuming that whatever is causing it could be a required resource or maybe a feature/setting? Perhaps similar to how we have to disable antialiasing in some scenes for VR
 
Last edited:
Just a note:
  • VaM: the base software
  • vamX: plugin that is used on VaM to extend its features and UI
The above scenes are likely using a plugin from acidbubbles called Embody or the older version called Passenger. I can see them in the "dependencies" list.
You'll find them on the possessed person's Plugins tab, and often the scene creator has also a button or toggle somewhere in the scene.
 
Just a note:
  • VaM: the base software
  • vamX: plugin that is used on VaM to extend its features and UI
The above scenes are likely using a plugin from acidbubbles called Embody or the older version called Passenger. I can see them in the "dependencies" list.
You'll find them on the possessed person's Plugins tab, and often the scene creator has also a button or toggle somewhere in the scene.
Thank you!!
 
Update: so thanks to your suggestion, I was able to see which plugins were required for which packages. It turns out that moyashi was the cause:

moyashi.PostProcessing

Basically it caused the camera to go haywire. It was making me nauseous lol thanks for the suggestion.
 
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