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Visuals bugging out when character is very close to head

dudemancan

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Apr 26, 2021
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Sorry if this is a noob question or if I'm explaining poorly, but in VR mode, sometimes in a scene when the model comes very close to my characters head and thus takes up my view, the performance gets awful. It's not just a drop in frame rate though, it creates this weird visual distortion that I'm not even sure how to explain.
 
Roughly speaking, FPS will vary based on how much is changing on what you can see. If you're very close, a lot has to be updated compared to if you were far from the action.
As for the visual distortion, no idea what you're seeing, so...
 
I just came here to describe what I was seeing. I never really stopped to pay attention but decided to really focus on it and I think that is exactly what it is. Basically, the edges on anything that is moving will look all wobbly exactly like that picture is showing.

I haven't checked with default scenes. It just stuff I've downloaded but there are plugins already in the scenes obviously.

Is there a way to turn that feature off?
 
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