Hm, that path doesn't quite look right to me -- the paths the UI config selector generate for me have a structure where everything before the VAM directory uses "/" to delineate directories, and "\\" within the VAM directory, like so:
Code:
"Video Path" : "E:/Misc Utilities/RBR/VAM\\VideoPlayer\\"
It's a bit strange to me, but my day job work/general expertise is more in Unix/Mac environments, so I sort of shrugged that off as "Windows is gonna Windows" as long as it worked.
It does occur to me that this makes my sample subscenes and demo scenes significantly less useful now that I'm checking the produced files -- for some reason I could have sworn I had checked and that the package builder had changed that to a relative path like it does with other references, but apparently it doesn't. So, I'll have to play with that and fix it for a future update.
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As for your earlier question about Unity, you shouldn't need to install anything special for it to work. VamSander's original implementation was taking advantage of the fact that VAM exposes access to core Unity facilities in its plugin scripting system. Those facilities are already there, though, included as part of the core of VAM itself.
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But anyway, a few questions to maybe help troubleshoot for your current issue:
What happens when you edit the VideoPlayer atom in the demo scene and use the plugin's configuration script to choose the path manually? Do you get the same white screen result?
If so, what happens if you save your scene, and reload it? Does it load properly then?
What does the path look like in the json files that result from you choosing a path in the config UI and saving?
Is there anything exotic about the files in your directory? From your error it seems more like the issue is more likely a mundane issue of file path definitions, but just in case you might try just putting one or two basic video files (like, simple mp4s ripped from youtube or whatever) in the directory to rule out there being trouble with the video formats or something.