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VaM Produce 69 II (VR | XR | Desktop) RC1

Scenes VaM Produce 69 II (VR | XR | Desktop) RC1

Download [119.71 MB]
Thank you for this wonderful work. As before, I'm amazed by how well-made it is. I'm thoroughly enjoying playing it. By the way, I'd like to change the timing of the undressing during the dance. Where should I adjust this? I thought maybe it was done by changing the timeline within the Look, as is often the case, but I couldn't find any triggers that seemed to do that.
In the second generation, the undressing control is no longer managed inside the Timeline — it’s now handled externally by Core_Undress. If you want to adjust the timing, you can simply send commands to it from the Timeline. You could even set up a few keyboard shortcuts to manually trigger it anytime you want.

They’re all controlled by a state machine now, with standardized state naming — 0 resets all clothing physics and wear states, while 1–5 represent different stages of the process.
 
通常,在初始加载后,每次打开 Produce 69 II 应该只需要大约两分钟。您可以尝试检查以下内容:

  1. 您可能需要一个更干净的 VaM 环境 - 最好通过全新安装进行测试。
  2. 禁用任何第三方防病毒软件,因为它们有时会过于激进并减慢加载过程。
  3. 最近的 Windows Defender 更新有一个已知的错误,可能会严重延迟 VaM 的插件加载。尝试暂时将您的 VaM 文件夹添加到白名单中,看看是否是原因。
我有移动vam_updater到单独的文件夹中同步最新的原始英文版本(不带BepInEx)进行尝试,所有问题依旧存在。且部分问题在其他作者的场景中也有存在,比如第一个问题和第四个问题。而且从目前我找到并解决的问题来看,似乎都是插件太老了,作者写的有问题
至于杀毒软件我的系统都是把Windows Defender删了的,第三方杀毒我也不安装的🤪
加载时间在我修改后有减少100多秒,但远远超过了2分钟😭
 
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你有很好的解决问题的精神——感谢你提供这么多解决方案! 但通常情况下,我不会太在意 Unity 日志中的错误,因为只要 VaM 内部没有错误,一般不会影响游戏的运行方式。
切换场景卸载资源时最后的报错似乎就是VaM内部错误。 可我目前的依赖都是只有69的,切换的场景是MonsterShinkai的Noelle😛
场景内性能预设点击后没反应的问题在我修改后依旧是无反应的,倒是修改后再次进行场景加载检测,生成的日志中多了十几项 :ROFLMAO:
 
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So, I've thought of an option that would be very nice, and maybe it's already integrated, but figured I'd ask anyways:

Can there be an integrated menu toggle to disable/enable shadows from all lights, and going even further, to simply disable/enable all Produce69-managed lights (and only those)? Something that carries over too between scenes. I may have altered the default scene nicely but actual in-motion dances were tougher to make pretty for Jessica.

I realize big parts of the artistry in Produce 69 are the excellent lighting setups, but for AnimeCelShader-dependant looks it's a lot of hassle hunting down offending lighting from scene to scene. The plugin typically only works well with 1 directional light and maybe a couple shadow-disabled spots...otherwise shadow artifacting becomes a big issue.

It could end up being a lot of work for something most people won't use, but it's the only thing I can think of at this point that would be useful. As I said before you've already covered so much, and maybe I'm dumb and it's already in the options anyways.
 
So, I've thought of an option that would be very nice, and maybe it's already integrated, but figured I'd ask anyways:

Can there be an integrated menu toggle to disable/enable shadows from all lights, and going even further, to simply disable/enable all Produce69-managed lights (and only those)? Something that carries over too between scenes. I may have altered the default scene nicely but actual in-motion dances were tougher to make pretty for Jessica.

I realize big parts of the artistry in Produce 69 are the excellent lighting setups, but for AnimeCelShader-dependant looks it's a lot of hassle hunting down offending lighting from scene to scene. The plugin typically only works well with 1 directional light and maybe a couple shadow-disabled spots...otherwise shadow artifacting becomes a big issue.

It could end up being a lot of work for something most people won't use, but it's the only thing I can think of at this point that would be useful. As I said before you've already covered so much, and maybe I'm dumb and it's already in the options anyways.
The naming convention in 69 follows a specific standard: all real light sources use the prefix L_. You can try using the search function to list them all out.

There actually aren’t that many — you can create a button “template” to batch-edit their properties all at once.
 
The naming convention in 69 follows a specific standard: all real light sources use the prefix L_. You can try using the search function to list them all out.

There actually aren’t that many — you can create a button “template” to batch-edit their properties all at once.

On the first part, yeah I saw that I was able to find all the lights in the prison scene for instance, and disable those as needed. That's easy enough as a manual edit on a single scene, but doing it for every new dance is definitely a hassle (similar to the old V1 hassle of adjusting person clothing/plugins for every new dance). That's also me assuming new dance scenes have different light atom names and that changes won't carry over, of course...I didn't confirm that.

On the second part, yeah I guess with some minor VAMgenuity I could do it myself 😅, although I often find myself lacking in that regard. But again, wouldn't that sort of edit not persist dance to dance?

All that said though, yeah it's such a minor nitpick request that it's probably not worth the effort adjusting such a meticulously-crafted VaM scene for. I figured "you can do it yourself" would ultimately be the answer. Not to mention the cel shader plugin is moderately intensive and drops performance along with the added lighting headaches, so maybe best to avoid that style of look anyways.
 
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