• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x VaM Character Generator

Threads regarding the original VaM 1.x
Thanks, everybody. All very relevant and helpful comments.

To understand the true limitations of the current approach, I'm running a brand new capture set of 500K samples with a slightly enhanced morph library.
The process is semi-automated and will take about 4 days (and nights) to finish.

Also, the Model has been updated to a Dual KNN architecture.
The morph mapper has been split into two separate models:
  • Front model — trained on front-facing captures, handles overall face shape, eye spacing, nose width, jaw, brows, etc.
  • Side model — trained on side-view captures, handles depth-related features, nose projection, lip depth, chin projection, forehead slope, etc.
The reason for the split:
A single combined model trained on both front and side features was dominated by the 21 front measurements, effectively drowning out the 7 side measurements.
Separating them gives the side view its own dedicated model with full weight on depth features, rather than competing against the front measurements in a shared feature space.

At inference time, both models run independently, and their predictions are blended, with the front model weighted slightly higher.
This gives the generator a genuine understanding of facial depth rather than approximating it from the front view alone.

The result is noticeably more accurate profile silhouettes.
I should be able to present some examples to you within a week.
 
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