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VaM 1.x Use more than single audio inside the same atom ?

Threads regarding the original VaM 1.x

5DVoom

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Mar 21, 2023
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Hi, it is possible ?

For example. want to use built-in atom sounds (like breath loop) and WamMoan plug.
Or two Wammoan plugs simultaneously in single atom.

Yes i already asked about two wammoans from @hazmhox , but who know (maybe someone plugin's creator will have some solution or make special plugin for that ?)

And, meanwhile, what optimal workaround can be in case of use second sound source for imitation ? I mean - using separate atom for that will be a much resource eating right.
Do there is some atom "emulators" (idk fake atom) for this case ? lol
 
You can play any sound using the person HeadAudio receiver, be it from VAMMoan or another source, if that's what you're asking. Of course, you can only play one sound at a time, unless it stops one that is playing to play the new one (see play modes).
 
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You can play any sound using the person HeadAudio receiver, be it from VAMMoan or another source, if that's what you're asking. Of course, you can only play one sound at a time, unless it stops one that is playing to play the new one (see play modes).
Well, frankly layering ability is preferable. (Again, in case to combine breathing and moaning).
Frankly to say it's technically seems a bit strange restriction (just one sound at the same time i mean).
Sorry so what about some workaround ? I mean, maybe some parallel "helper" (fake atom, in which we could add wammoan) which doubled target atom behavior lol.
 
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It's quite normal for a receiver to play one file at a time, or else it would be a garbled mess. With VAMMoan the person is either using a breathing sound or a moan sound at any one moment, not both.
I don't understand what you want to do, please specify your goal.
 
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It's quite normal for a receiver to play one file at a time, or else it would be a garbled mess. With VAMMoan the person is either using a breathing sound or a moan sound at any one moment, not both.
I don't understand what you want to do, please specify your goal.

That how i described for @hazmhox (in VamMoan2 thread discussion):

Frankly i found that "Breathing nose" and "Blowjob" would be very cool being layered. Yesm i found some additional option in V2 which it seems allow a bit to combine, but thats rather alternating and weak effect. Agree pls that the sounds of a blowjob and breathing can physically be combined in reality. That would give more natural\impressive result. Let it be as request maybe. Not in alternating form, but sounding all together exactly please.

Meanwhile, do really there is no way in VAM to layering two the same plugins for the same person stack ? Some trick maybe (thru another special plugin) or no ?
https://hub.virtamate.com/threads/vammoan-2-teaser.58469/post-204820

I meant, in reality pretti available case of simultaneously outcoming breath and moaning from single head. Not alternating but exactly simultaneous, i'm right ?
 
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From that discussion link hazmhox said the same thing I did, you can't play simultaneously 2 files with one receiver. He goes on about "one shots", I don't know what that is, but the essential is there, 1 sound per receiver at any one time.
There's nothing stopping you from adding more audio receivers, just not head audio receivers, or to create new sound files combining two source sounds.
 
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From that discussion link hazmhox said the same thing I did, you can't play simultaneously 2 files with one receiver. He goes on about "one shots", I don't know what that is, but the essential is there, 1 sound per receiver at any one time.
There's nothing stopping you from adding more audio receivers, just not head audio receivers, or to create new sound files combining two source sounds.

Ok i see.
So, "more audio receivers" means only adding second full (invisible) atom to scene ?
Or there is some other solution ?
(Exactly in case when we consider Wammoan plug and built in atom sound sources. Please no consider separate\external samples cases, which can attach to non-atom type objects yes)
 
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Yes, new sound atoms. Using those you won't get lip sync capabilities like you can with Head Audio, but would work as a sound source independent of head audio.

Or there is some other solution ?
If you can make plugins maybe you can find a way, I have no idea.
(Exactly in case when we consider Wammoan plug and built in atom sound sources. Please no consider separate\external samples cases, which can attach to non-atom type objects yes)
I don't understand what you're saying here.
 
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I don't understand what you're saying here.
I meant here that wanted to consider only Vammoan plug and built-in atom sounds.
And not want consider ways with using manually imported separate samples (which however could solve problem with mandatory adding "fake" atom, but nevertheless). - just within the framework of this topic, otherwise it;s good method ofcourse and i often use it for other tasks.
 
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He goes on ...

Hey! Be kind silly goose :p


He goes on about "one shots", I don't know what that is

One shots are sounds that are "instanciated" on the fly inside the scene using a source as a reference. When the sound is played, it's simply "there", you have pretty much (almost) no control over it, contrary to something played on an AudioSource.


Well, frankly layering ability is preferable. (Again, in case to combine breathing and moaning).
Frankly to say it's technically seems a bit strange restriction (just one sound at the same time i mean).

It is not :p
As a physical sense I mean, not a technical sense (because yes, layering is good). To me, having breathing / moaning layering up is ugly. Some old (very very old) plugin did that, and I did find it super annoying/jarring. That said, you can do whatever you want if you like it.

BUT, "technically" no, it is not strange. A sound, like in real life, is coming from a source. It's a vibration/wave, "something" in real life produce one sound ( most of the time, let's not dive into exceptions ^^ ). In an engine it's the same thing, an "AudioSource" produce one sound at a time.

If you prefer, it's like you had a speaker, and you wanted to plug two amplifiers to the speaker (it's an analogy, you get what I mean), it's not possible.

So more or less, you can compensate this by having two (or more) audio sources, and play your sounds as you want on these different sources. Since a character has only one (because it's logical to only have one), you would have to build something on your own to handle that case.

Atoms tend to have an overhead you're right, but adding a single additional audiosource for your needs isn't a big deal. As long as you don't have hundreds of additional sources :)
 
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