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VaM 1.x Unity is not saving the progress?

Threads regarding the original VaM 1.x

Okachu

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Joined
May 16, 2024
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I have started with Unity before a few days and wanted to continue but I only can find the samplescene.unity? I'm not sure which was the last saved scene or project.
If Im opening the samplescene there is still the human custom model and the asset (but only in the imported list)

It's not that drama to make it new but I would like to know how I can properly save my progress for the next time?
 
Unity is not really like a "software", most game engines don't do much backups expect in hard crashes situations (that said, UE does it but I haven't seen it in the most recent unity versions)

Your best approach for unity (for a VAM use) is :
  • Always create a folder for your current "asset" (enviro, scene whatever)
  • Always duplicate your assets, don't share amongst different potential assetbundles except for shaders. If you're using the same rock texture in two different assets, duplicate it in both your folders (this is due to potential issues with multiple assetbundle loaded in VAM with the same resource path)
  • Then, with that workflow :
    • Create a new scene
    • Add your resources (meshes, particles etc) to the scene
    • Create your prefabs from that after properly organizing your objects
    • Save the scene
Next time, you will just have to open the scene and keep working.
Note: with Unity 2018.1.9f you WILL need to manually save regularly. Or you will loose your progress if you crash or exit without saving.
 
Unity is not really like a "software", most game engines don't do much backups expect in hard crashes situations (that said, UE does it but I haven't seen it in the most recent unity versions)

Your best approach for unity (for a VAM use) is :
  • Always create a folder for your current "asset" (enviro, scene whatever)
  • Always duplicate your assets, don't share amongst different potential assetbundles except for shaders. If you're using the same rock texture in two different assets, duplicate it in both your folders (this is due to potential issues with multiple assetbundle loaded in VAM with the same resource path)
  • Then, with that workflow :
    • Create a new scene
    • Add your resources (meshes, particles etc) to the scene
    • Create your prefabs from that after properly organizing your objects
    • Save the scene
Next time, you will just have to open the scene and keep working.
Note: with Unity 2018.1.9f you WILL need to manually save regularly. Or you will loose your progress if you crash or exit without saving.
II'm sure I saved the scene even on exit. Now I'm reoloading it, the model is in the scene but the asset is just in the import folder instead in the scene. Now I don't know where I should continue. It's just a simple asset but it should be in the scene, where I left it. I have placed it near the hand of the current model and now it's not there.

Yes, its the older version of Unity. Do I need to always save the project and the scene? Thought the project is just the blueprint for the scenes.

Hmm, the saving scene is working maybe I don't saved it properly, before.
 
Last edited:
There is no "project saving".
Unity is a set of components, scenes, prefabs, textures etc... you save everything individually, and actually only scenes needs manual saving. All the other assets are saved dynamically during your changes.

Allow me to doubt you have saved. I mean, you could "be sure", but Unity is quite solid on the save process. Ensure you don't have saved multiple scenes or mistaken something for another.
 
There is no "project saving".
Unity is a set of components, scenes, prefabs, textures etc... you save everything individually, and actually only scenes needs manual saving. All the other assets are saved dynamically during your changes.

Allow me to doubt you have saved. I mean, you could "be sure", but Unity is quite solid on the save process. Ensure you don't have saved multiple scenes or mistaken something for another.
Alright, I have doubt myself now 🙄
 
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