Hello
I tried to do a Hinge Joint in Unity for a bicycle handlebar but when I go to play mode, it falls completely out of its angle.
Maybe someone who is more experienced in this, can tell me, what I am doing wrong?
I put all moveable parts in a folder and called it Moveable.
Then added a Hinge Joint to that folder, a Rigid Body was automatically added then.
I aligned the hinge joint to where it should be.
I removed gravity, because it fellt down, when I started play with that on.
When i remove gravity and start play, it doesn't fall down anymore, but rotates completely out of the angle.
So I gave another static part between the moveable part a Rigid Body and used it as connected Body for the Moveable part.
But it still rotates out of its angle when i start Play.
I tried to do a Hinge Joint in Unity for a bicycle handlebar but when I go to play mode, it falls completely out of its angle.
Maybe someone who is more experienced in this, can tell me, what I am doing wrong?
I put all moveable parts in a folder and called it Moveable.
Then added a Hinge Joint to that folder, a Rigid Body was automatically added then.
I aligned the hinge joint to where it should be.
I removed gravity, because it fellt down, when I started play with that on.
When i remove gravity and start play, it doesn't fall down anymore, but rotates completely out of the angle.
So I gave another static part between the moveable part a Rigid Body and used it as connected Body for the Moveable part.
But it still rotates out of its angle when i start Play.