True Through - Native Passthrough Meta Bridge

Plugins + Scripts True Through - Native Passthrough Meta Bridge

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I know there are a lot more Quest HMD users than Pico's. The joke was that at the beginning only Pico users were replying, even though the resource is stated to work only with a Quest HMD, as if Pico users were the group most interested in the plugin's features 😼
Just send me testing Pico device already! 😂
 
I get a warning about malicious files from Windows, and don't want open it
 
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I get a warning about malicious files from Windows, and don't want open it
Yeah, I know :( You can ignore and trust if you trust, but I’m gonna try working with this issue if that’s possible to solve. But there are nothing to worry tbh
 
Nice work Meharock! I was totally unaware that the meta link software exposes the data needed to openxr to do this.

Virtual Desktop is closed source and only allows for chroma key it does not send alpha channel to the headset.

ALVR has an open PR for alpha channel passthrough but I think that is going to be as far as anyone is going to get on that.
You could potentially build off that since the apk that is installed on the headset can be modified like it was to carry the alpha channel in that PR.
It has widespread support for other VR headsets but unfortunately I think it is built on (openvr/steamvr) instead of openxr which I assume you are using for this.

I would love to see Spatial Anchors & Scene Mesh implemented so that vam could configure a scene for collisions to match the users surroundings and could automate the setup of shadow catchers.
Any chance since you are releasing the resource for free that you might post the source on github?
Spatial anchor as a room alignment: done 😌 You will need one click to make a perfect alignment.
 
Yeah, I know :( You can ignore and trust if you trust, but I’m gonna try working with this issue if that’s possible to solve. But there are nothing to worry tbh
It simply won’t let me open the file or add it to the exceptions because it says it’s a virus; I had to temporarily disable real-time protection, but when I re-enable it, it deletes the file :cry:
 
It simply won’t let me open the file or add it to the exceptions because it says it’s a virus; I had to temporarily disable real-time protection, but when I re-enable it, it deletes the file :cry:
Damn. I will review this issue tomorrow
 
Damn. I will review this issue tomorrow
To test it with the virtual desktop, I launched VAM with real-time protection disabled and received this message before it crashed
sc.png
 
Meharock updated True Through - Native Passthrough Meta Bridge with a new update entry:

True Through Security and fingers adjustment update

Added Fingers adjustment

Now both hand mask and 3d hands have independent finger size settings.
Also added a button to sync created mask with 3d hands and vice versa.

View attachment 637355

Tip:

- Make the hand mask slightly tighter than your actual hands and soften it with feather to better prevent holes from appearing in the character during movement.
- For the 3D hands, however, try to replicate your own hands as accurately as possible.

Security Scan...

Read the rest of this update entry...
 
Nice work Meharock! I was totally unaware that the meta link software exposes the data needed to openxr to do this.

Virtual Desktop is closed source and only allows for chroma key it does not send alpha channel to the headset.

ALVR has an open PR for alpha channel passthrough but I think that is going to be as far as anyone is going to get on that.
You could potentially build off that since the apk that is installed on the headset can be modified like it was to carry the alpha channel in that PR.
It has widespread support for other VR headsets but unfortunately I think it is built on (openvr/steamvr) instead of openxr which I assume you are using for this.

I would love to see Spatial Anchors & Scene Mesh implemented so that vam could configure a scene for collisions to match the users surroundings and could automate the setup of shadow catchers.
Any chance since you are releasing the resource for free that you might post the source on github?
Scene Mesh with Depth API overloads Air link and makes the whole experience unstable, also Depth map is 320x320 texture, so even with post processing it looks bad. SO I'm not going to implement this feature currently.
 
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