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VaM 1.x Trigger on joint pull and stretch

Threads regarding the original VaM 1.x

guhhyuk

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Is there a way to have a trigger on a joint being pulled and stretched? I know there's a velocity filter for collision trigger, but is there a stretch and pulled filter?

For example, I want to grab the shoulder and pull it toward me to trigger a pose change.
 
Nope there is nothing natively in the game.
It's a complex matter because what is pull and what is push? It depends on the point of view of the "thing" moving the target object.

But there might be a plugin idea here, something could probably be done to fake this in a somewhat believeable manner.
 
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Is there a way to have a trigger on a joint being pulled and stretched? I know there's a velocity filter for collision trigger, but is there a stretch and pulled filter?

For example, I want to grab the shoulder and pull it toward me to trigger a pose change.
Add an iscube and and place it behind the person and parent link it to the person root control. Then add another smaller cubea short distance behind that and parent it to the shoulder control. Set a collision trigger between the two cubes to trigger the pose change. When you pull the shoulder it will move the small cube forward to collide with the larger one, just play with the distances to get the interaction set how you want it. You can then use CheesyFX Collision manager plugin to prevent the cubes interacting with anything else and set their alpha to -1 to make them invisible. You could set up multiple versions of this positioned to the right angle for each pose and have the trigger switch their collisions on or off depending on the pose.
 
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Add an iscube and and place it behind the person and parent link it to the person root control. Then add another smaller cubea short distance behind that and parent it to the shoulder control. Set a collision trigger between the two cubes to trigger the pose change. When you pull the shoulder it will move the small cube forward to collide with the larger one, just play with the distances to get the interaction set how you want it. You can then use CheesyFX Collision manager plugin to prevent the cubes interacting with anything else and set their alpha to -1 to make them invisible. You could set up multiple versions of this positioned to the right angle for each pose and have the trigger switch their collisions on or off depending on the pose.
Thanks! You just gave me me some really great ideas.
 
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