• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Transparency for background persons

Guides Transparency for background persons

Download [0.09 MB]

atani

Invaluable member
Wiki Contributor
Featured Contributor
Joined
Jan 15, 2021
Messages
3,209
Solutions
97
Reactions
3,080
You know what could help this effect a lot is normal maps.

Normal Maps aren't for 3D only anymore! Newer 2D games made in Unity, they actually use normal maps for their sprites so they react to lights/realistic shadowing/etc.

And even in 3D Games, it's commonly used on 2D billboard or "Imposter" trees in the distance.

I wonder if I write a shader plug-in to replace's a person's skin, clothes and hair shader with their normals, you could render out a 2nd set of images to use as normal maps. You're basically already creating a sprite with a diffuse, just add normal textures too and the lighting will look much better,

Could animate it to. Maybe a plug-in that just loads a CUA with a quad, an AnimationController with a basic lit shader and a script that lets you load a folder of sprites and normals to animate.

Hmm, is this the next big plug-in idea? :D
 
You lost me after Normals, which is very good idea btw.
I can't help with that idea as I don't even know what the things you say are, but shit, if it sounds good give it a go. Even if it doesn't pan out on the original goal, maybe it spurs new ideas along the way ?
 
Back
Top Bottom