• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
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atani

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You know what could help this effect a lot is normal maps.

Normal Maps aren't for 3D only anymore! Newer 2D games made in Unity, they actually use normal maps for their sprites so they react to lights/realistic shadowing/etc.

And even in 3D Games, it's commonly used on 2D billboard or "Imposter" trees in the distance.

I wonder if I write a shader plug-in to replace's a person's skin, clothes and hair shader with their normals, you could render out a 2nd set of images to use as normal maps. You're basically already creating a sprite with a diffuse, just add normal textures too and the lighting will look much better,

Could animate it to. Maybe a plug-in that just loads a CUA with a quad, an AnimationController with a basic lit shader and a script that lets you load a folder of sprites and normals to animate.

Hmm, is this the next big plug-in idea? :D
 
You lost me after Normals, which is very good idea btw.
I can't help with that idea as I don't even know what the things you say are, but shit, if it sounds good give it a go. Even if it doesn't pan out on the original goal, maybe it spurs new ideas along the way ?
 
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