• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
TLOU Store

Environments TLOU Store

Download [117.15 MB]
Feel free to share it on the description, perhaps someone might be tempted to make a scene like that using the mall :)
 
VamTastic updated TLOU Store with a new update entry:

Missing Collisions

thanks to Halopcdraco ,Fixed the collisions that was missing.
i`ve not done a complete collisions just to save on being to heavy on some PCs
What has colliders ?
floors ,escalators , seating , displays , some walls, cabinets and units

None collisions
windows , clothing , mannequins , some of the electrics area and mostly items that may never get touched

Read the rest of this update entry...
 
PSA: Never forget, if you want something to have colliders in a scene, and it is missing colliders, you can always add an invisible shape
 
PSA: Never forget, if you want something to have colliders in a scene, and it is missing colliders, you can always add an invisible shape
True in simple scenes , but all depends on the asset as this wouldn't be practical for this asset.
much easier for user to ask the author of the asset to add them in unity .
 
Hey VamTastic, the mall is awesome! Thanks for sharing it! So much stuff and tons of details. Is there any chance you could make a version that doesn't have as bright of lighting (or no lighting at all)? The mall would work perfect in a scene I'm working on, and it would be awesome to just merge my different locations into a single scene, but the mall washes out the other location with the baked-in bright lights.
 
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