I've been creating some white people Looks with FaceGen. I found that in FG if I set all the color to zero before exporting the morphs and textures I get better results in VaM. If I don't set the colors to zero, often in VaM the face will be brighter than the rest of the head and it doesn't look natural. Setting colors to zero in FG seems to solve this and give a uniform color and brightness to the entire face and head.
I recently tried doing an African American look and when setting the color to zero in FG all the blackness goes away and they're basically a white person. If I leave the color as a normal black person in FG I get that effect mentioned above of the brighter face.
Ideally I wish there was a way to adjust the color of face and body textures within VaM but since there is not (that I know of) does anyone have a workaround or tips for something else I can try in FaceGen to get an accurate black persons face? I assume this might also be needed for a dark skin hispanic person.
I recently tried doing an African American look and when setting the color to zero in FG all the blackness goes away and they're basically a white person. If I leave the color as a normal black person in FG I get that effect mentioned above of the brighter face.
Ideally I wish there was a way to adjust the color of face and body textures within VaM but since there is not (that I know of) does anyone have a workaround or tips for something else I can try in FaceGen to get an accurate black persons face? I assume this might also be needed for a dark skin hispanic person.