Hey ZRSX I’m having an issue where adding facial morphs to a new animation distorts the face of all of my previous animations. If I add several (like 10) mouth/tongue morphs to a new timeline animation, it looks fine to me until I reload my save. After I reload, the person atom’s face is horribly mutated on all the animations.
I would love to figure out what it is I’m doing wrong with this. It’s been an issue I’ve had everytime I’ve used timeline to animate multiple facial morphs. I don’t notice anything weird until I start adding a considerable amount of morphs.
I have to be really conservative about what I add, or my person atom’s face turns into a hideously distorted ruination.