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Timeline - How can i chain Persons Hands to Body Parts so they auto move with the Person 2 animation ?

Lione

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Apr 8, 2021
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I am stuck in Animation workflow.

For example Doggy Scene I put my hands on the Booty of Person 2 and the 2 Hands of the Male Actor should stay on the Butt auto following the movement of the female Chest or Butt so that i do not have to do 100 things sametime only to get a working Doggy Style animation.

Is that easy to handle ?

Also BJ kneeing Scene where the male puts his Hands on the Head of the female.
If i move the Head of the Female to do the BJ animation like Head forward backward the male Hands move away and do not stay on the Head.
So here id like to "chain" the Male Hands to the Head where i putted them to autofollow the head movement.
 
Just parent the hand nodes to the pelvis or hips of the other person.
 
Yep, if you just have one animation, you can simply select the hand, and in the "Control" menu choose a parent and an atom, and choose "Parent Link" or "Physics Link" depending on what looks best to you: https://hub.virtamate.com/wiki/person_joint_control/

If you have more than one animation, you can also use Timeline parenting, which is very similar except you'll leave the controller to "On" instead of parenting in, and in Timeline specify the parent _for that animation_: https://github.com/acidbubbles/vam-timeline/wiki/Parenting

I use it a lot because indeed it's a pain to animate manually :)
 
Hi thx so much explaining the detailed workflow here .

Great that it is working overall so I will try these steps then :)
 
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