• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
The Hotel Room

Environments The Hotel Room

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hazmhox

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hazmhox submitted a new resource:

The Hotel Room - A modern hotel room

⚠️ PLEASE:
  • If you like this asset, consider liking and reviewing it for the community
  • Read the description, read the ingame help if you have any trouble. I will not answer private messages asking questions about things that are actually explained in the documentation/help.

View attachment 570116

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A modern hotel room feature several nice and cozy spots... for you know...
  • ...

Read more about this resource...
 
This is incredible, thank you!

This might just be me, but in the demo scene, if you uncheck Global Sky is sRGB in the SkyMagic settings for both CUAs and then turn the GI Master Intensity up to ~0.25, I think the lighting looks a little more natural on the VaM-world stuff. (I also turned the GI specular up to 1.5 to recover some of the glossy highlights)
 

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@PVP
Amazing. Wish we no brainers can have those saved scenes(even though it's easy opening them with CUA, taking few seconds)

As usual, all the demos/base scenes are in HZMDemos. I avoid putting scenes in releases to reduce the "pollution" of the releases themselves. It's not hard, just consider every single of my releases will provide a demo scene in HZMDemos.


why not King Size bed? 😉

Because reasons? :p
Because design balance, because they're somewhat already almost king size, because... because : 'D


This is incredible, thank you!

This might just be me, but in the demo scene, if you uncheck Global Sky is sRGB in the SkyMagic settings for both CUAs and then turn the GI Master Intensity up to ~0.25, I think the lighting looks a little more natural on the VaM-world stuff. (I also turned the GI specular up to 1.5 to recover some of the glossy highlights)

Thank you very much!

It's very tied to the character itself in general... even tweaking the skin material could be a thing. Loosing the sRGB is just simply cutting the luminosity in half almost. It's honestly a matter of preference, and without saying I'm not considering the demos, I'm also not spending 5 hours tweaking them like I'd do in a scene. Feel free to tweak to your liking it's made for that!
 
The Asset doesn't move fully with the control; it's a problem in an already existing scene where it overlays with other assets and can't be moved. It will be great if you can fix the issue
 
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