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Tekken7 Stage(Beautiful  Env With Dynamic Waterfall)

Environments Tekken7 Stage(Beautiful Env With Dynamic Waterfall)

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DragonPhantom

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DragonPhantom submitted a new resource:

Tekken7 Stage(Beautiful Env With Dynamic Waterfall) - Tekken 7 Vermilion Gates Stage With Dynamic Waterfall

Tekken 7 Vermilion Gates Stage With Dynamic Waterfall.A huge environment with ancient tower, temple,stage, pool, waterfalls, beautiful lighting (already included in the asset),Very suitable for MMD.
-You can use env with or without the baked lights(highly recommend keeping it).
-If you don't need the env effects, you can remove the waterfall/Fog/sound effect.
-A beautiful Env worth exploring around, but remember to set your nav mullitiper to 8.
View attachment 550974

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Hello, author!

Thank you for creating this amazing Japanese-style map with torii gates.

I noticed some graphical tearing (artifacts) in the version with the lights on.
The glitches appear specifically when I move the camera view. It seems like the images are breaking or flickering during movement.

I’ve attached screenshots to show the issue. I hope this helps you fix it!

Thank you in advance for your response!

1766334444804.png
 
Hello, author!

Thank you for creating this amazing Japanese-style map with torii gates.

I noticed some graphical tearing (artifacts) in the version with the lights on.
The glitches appear specifically when I move the camera view. It seems like the images are breaking or flickering during movement.

I’ve attached screenshots to show the issue. I hope this helps you fix it!

Thank you in advance for your response!

View attachment 551328
This is an inherent issue with the Vam buitin env ISTerrain (Used as the lake water in the scene). You can delete it, move it to a different location, or load other water assets to replace it.
 
This is an inherent issue with the Vam buitin env ISTerrain (Used as the lake water in the scene). You can delete it, move it to a different location, or load other water assets to replace it.
Thank you for your response!

I see, so it was an issue with the water asset. I originally thought it was caused by the lighting.

Thanks again for your guidance!
 
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