• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Ancient Indoor Bath Environment with Dynamic Water

Scenes Ancient Indoor Bath Environment with Dynamic Water

Download [49.22 MB]
Are all of the dependencies hard requirements? No links provided.
 
Are all of the dependencies hard requirements? No links provided.
None of them are required for asset or preview scene to work.
All dependencies are from gx.AAA_VR_Nella_01.1 package, using 3 RG morphs inside preview scene (on default character). :unsure:
Code:
                     "uid" : "gx.AAA_VR_Nella_01.1:/Custom/Atom/Person/Morphs/female/AUTO/01 06 19/RG InOut.vmi",
                     "name" : "RG InOut",
                     "value" : "0.01819891"
                  },
                  {
                     "uid" : "gx.AAA_VR_Nella_01.1:/Custom/Atom/Person/Morphs/female/AUTO/01 06 19/RG Side2Side.vmi",
                     "name" : "RG Side2Side",
                     "value" : "-0.001510262"
                  },
                  {
                     "uid" : "gx.AAA_VR_Nella_01.1:/Custom/Atom/Person/Morphs/female/AUTO/01 06 19/RG UpDown2.vmi",
                     "name" : "RG UpDown2",
                     "value" : "-0.3440884"
 
These are not 'dependencies', I'm trying to figure out why the VAR package manager notes dependencies of OTHER files I have associated IN VAM come up when I'm making a 'vanilla' VAR asset package... I might just have to have 2 installations of VAM in order for me to make Assets for sharing, one personal and one production... thanks for noting this , now I'm gonna have to open a thread about this. If anything Virt-a-Mate is becoming more of a heavy duty Realtime CAD software suite then it's original intention, but oh well...
 
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