Thanks in advance for anyone trying to help, a couple of problems here.
To avoid possible confusion and make sure we're on same page, I am referring to the control targets that come up when pressing 'toggle targets' . I am using Oculus Rift.
Problem 1. To avoid screen clutter I prefer to have targets toggled off, and select targets by pointing roughly in the direction of where they are, however, they seem to very briefly flash up and disappear, even when I 'home in' on them. Is this intended? Is there a setting somewhere that will change how long the targets will stay on screen doing this? I frequently end up waving my hand-controllers around trying to hit one so they become visible, sometimes it works and sometimes it doesn't, I haven't figured how to replicate what actually makes it work.
Problem 2. The targets often end up yards/meters away from the actual body part they are controlling, pressing the trigger on controller as opposed to the grip does allow me to move the target nearer the body part, but at the same time changes the rotation/position of that part, meaning I have to then reposition with the grip, which then frequently moves the target further away again.
I'm reaching a stage of understanding now where I can make nice poses and am wanting to start on animations, the above problems are slowing this process down a lot, any help greatly appreciated!
EDIT: Problem 1 solved thanks to MacGruber " Regarding 1, with Oculus the targets appear when you touch the button. Oculus "Touch" controllers distinguish between touch and actually press. " if anyone else has same problem.
To avoid possible confusion and make sure we're on same page, I am referring to the control targets that come up when pressing 'toggle targets' . I am using Oculus Rift.
Problem 1. To avoid screen clutter I prefer to have targets toggled off, and select targets by pointing roughly in the direction of where they are, however, they seem to very briefly flash up and disappear, even when I 'home in' on them. Is this intended? Is there a setting somewhere that will change how long the targets will stay on screen doing this? I frequently end up waving my hand-controllers around trying to hit one so they become visible, sometimes it works and sometimes it doesn't, I haven't figured how to replicate what actually makes it work.
Problem 2. The targets often end up yards/meters away from the actual body part they are controlling, pressing the trigger on controller as opposed to the grip does allow me to move the target nearer the body part, but at the same time changes the rotation/position of that part, meaning I have to then reposition with the grip, which then frequently moves the target further away again.
I'm reaching a stage of understanding now where I can make nice poses and am wanting to start on animations, the above problems are slowing this process down a lot, any help greatly appreciated!
EDIT: Problem 1 solved thanks to MacGruber " Regarding 1, with Oculus the targets appear when you touch the button. Oculus "Touch" controllers distinguish between touch and actually press. " if anyone else has same problem.
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