VaM 1.x Strange behaving of acidbubbles timeline

Threads regarding the original VaM 1.x

Clive Bragin

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Hello , i have one problem with acidbubbles timeline 291 behave. I Export one animation of walking from one scene, then i imported it on atom (in new clear scene) . When i start animation is all ok, walking is how it should be , but when i add second atom even default without plugins, the walking animation that is in first atom start to change at some steps (making walking weird), i try all options : for pose , for root , for freeze when i add new atom even i add two atoms ate first then load timeline in one and the result is the same. The only way to return walk animation to normal is to remove second atom. What can cause this ? What is the connection between timeline loaded in first atom and second atom that even dont have plugins ?
 
that is strange.

could it be a simple case of physics not being able to cope with a 2nd person atom so it gets all janky ?
 
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that is strange.

could it be a simple case of physics not being able to cope with a 2nd person atom so it gets all janky ?
Yeah, I guess the user just gets very low FPS.
Timeline 291 looks very stable, or at least the many many scenes out there with it do not report any issue like this, and given that 2 atoms is extremely common in a scene it's likely a local situation.
 
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Dont think its fps in other more heavy scenes with 2-3 atoms i dont have problem with animations...
Soo i make this fps test:
1. Load scene with two custom atoms my dedault plugins , no timeline : 20 fps;
2.Add timeline to one of the atoms and load animation and start : 21-22 fps;
3.Stop the animation : 21-22 fps;
4.Removed the second custom atom: 44-fps;
5.Start the animations all moves normal now : 44-45 fps
The problem is just in left and right Thigh controls/zones with add second atom they start to move too high.
Other controls/zones are ok.
 
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You didn't specify VR or desktop, but if all you can get is 20-22 fps with 2 atoms, your computer is a potato.
 
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