I've been working on environments and trying to wrap my head around it all;
Does anyone know if the custom shader is available to use in unity so I can author the textures correctly?
I can post some screenshots tomorrow but if anyone knows anything or has some insights please hit me up.
Thank you!
- I've been using a the spec/smooth (gloss) work flow into unity
- Then using @MacGruber skymagic for importing the reflection probe that I bake.
- Then @NoStage3 UnityAssetVamifier so that lighting works (shadows from point and spots work correctly)
Does anyone know if the custom shader is available to use in unity so I can author the textures correctly?
I can post some screenshots tomorrow but if anyone knows anything or has some insights please hit me up.
Thank you!