SkelonAnimationPlayer(Convert Fbx/gltf animation to Timeline animation)

Paid Plugins + Scripts SkelonAnimationPlayer(Convert Fbx/gltf animation to Timeline animation)

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PluginIdea

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PluginIdea submitted a new resource:

SkelonAnimationPlayer(Fbx animation to Timeline animation) - Conveniently convert fbx pedestrian animation into timeline animation.

About payment: you can buy it separately, and you can get it by subscription (see here for details)

View attachment 459318View attachment 459316

When making Timeline animation, are you still looking for other more efficient methods besides moving capture and manual K-frame?
This plug-in provides you with new possibilities. It can easily convert our general fbx character...

Read more about this resource...
 
PluginIdea updated SkelonAnimationPlayer(Convert Fbx animation to Timeline animation) with a new update entry:

Add support for G2F protoskeleton.

View attachment 521862

According to the needs of supporters. This time, support for VAM native G2F skeleton is added for SkelonAnimationPlayer(I have provided a reference resource in the attachment.)

This means that all animations based on native skeletons can be used for transformation.

In addition, some bugs have been fixed.

How to use:

1. add skelonanimationplayerg2f.cslist to the character atom.

2. Others refer to the previous posts.

If you need more skelon...

Read the rest of this update entry...
 
Hey, do you have any tips on how to make G2F animation export from DAZ so it works with this? I am trying to export to different FBX versions, and playback looks good on the viewer, but in VAM it seems broken (arms not following, character rotating all over the place). I have animation keyframed in Timeline in DAZ and it looks good there.

EDIT:

I tried to use Blender to import .duf from DAZ and then export FBX again.. it looks good in Blender, looks good in DAZ.. only in G2F plugin it seems broken.. so I am out of ideas. It should work, right? Your viewer displays animation correctly when exported in DAZ using G2F, but when syncing in VAM, looks like axes are wrong at least. On the animation I tried to import, legs seemed to go outside instead inside, and arms were going up instead of down.
 
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