The sim sheet does not move when I load it into a scene even empty scenes. I have the physics enabled but it just stays static in place.
When I rotate it it just springs back to the original axis.
So, when you make a new scene, add a person, then add a simsheet above it, with sim enabled and the frozen checkbox (UI) unchecked, it doesn't fall on the person?
So, when you make a new scene, add a person, then add a simsheet above it, with sim enabled and the frozen checkbox (UI) unchecked, it doesn't fall on the person?
Yes even when I load a scene that another user has created the sheet stays flat. Sometimes it will slowly slide on the x axis while remaining flat if I try to move it. For the most part it just stays static in place.
Ok, just opened VaM and template scene.
Added a sim sheet and the "freeze motion" and even sim enabled were not important, the sheet worked just fine.
I suggest you do a core check and check if there's a session plugin that may screw this up.
Yes apparently It was the v1 kemenate pubic hair that was causing the problem. for some reason if I load a scene that had it, toggling it off and back on fixed the sheet physics for the rest of the program.