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Shoe Helper

Plugins + Scripts Shoe Helper

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Skynet

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Skynet submitted a new resource:

Shoe Helper - Adjusted the code for extra colliders limits

- Plugin Originally made by @Stopper Link as CC-BY. Credits go to them.

- Made few small modifications to the min / max value of collider offset & size limits (tripled the max values), set the default parent of toe collider to foot for rigid collision, set the default Toes max force & spring to 2000, and the default toe damper to 0.5.
-...

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I also have a local version of shoe helper that restores stuff after pose change, and some other quality of life changes, but I've never used/released it because I couldn't figure out how to fix two issues:

1. When the colliders collide with the ground, they start to slowly move individual toes up into unnatural positions. And this persists even when the shoe is removed and plugin unloaded. Do you not have this issue, or did you solve it somehow? (I think I was using toe colliders parented to heel, not sure if this changes anything)

2. I couldn't figure out how to adjust and sync colliders size with atom scale. The best I could get was colliders that are the correct scale when shoe is equipped, but then they grow/shrink more than they should when user changes atom scale afterwards. See video below. The left foot has my changes, right is using original code. The atom is 0.7 when shoes were equipped. My shoe colliders are right, stopper's are too big and detached. But when the atom is rescaled afterwards, my shoe gets all wrong, stopper's stays same (broken).



With these two issues present, the plugin is effectively unusable, and since I couldn't figure out how to fix them myself, and stopper being gone, I gave up :(
 
Is it just my interface that is blocked? I thought it would be fixed in the new version, but I found that this problem still exists after the 4.2 version update.
Shoe.png
 

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