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Question Shifts the position of morphs simultaneously

jell

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I don't know if there is such a thing here - but I'll ask anyway. Can I somehow change the positions of the female and male morphs at the same time? I want that when I move the male morph along some axis, the female one moves too. It would be very convenient and save a lot of time when I need to change the position of both morphs at the same time to another place. I also wanted to ask - is there such a plugin or a way to save the positions of the female and male morphs in one scene and be able to load the same positions of the female and male morphs in another scene (so as not to manually set the pose for each morph and not re-configure their locations)
 
1: Link morphs to a slider to make the morphs equally change. I'm not sure how to do that yet but since some creators can put scale options to line up characters in their scenes that should let you know it can be done.
2: I think you need to save the poses with the root control also to make it easier I think. Also I'm sure I saw two posing plugins that can help with creating the pose and saving them.
That's all I can think of but someone will say if there's a better way for you to do it. 🤔
 
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When you say morphs, are you referring to the whole custom character, or one of the morph dials? If what you want to do is move two atoms (characters) together in a scene, parent them both to an empty atom and move that. I call the empty atom "actors" when I do that.

The logic bricks plugins should be able to take a UI slider value and pass that value to two morph dials, if that's what you mean.
 
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When you say morphs, are you referring to the whole custom character, or one of the morph dials? If what you want to do is move two atoms (characters) together in a scene, parent them both to an empty atom and move that. I call the empty atom "actors" when I do that.

The logic bricks plugins should be able to take a UI slider value and pass that value to two morph dials, if that's what you mean.
I mean - to move the morph itself and not its individual atom.
 
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It's still not clear what you want to do. Can you post screenshots? You don't move a morph, you change its value. You move an atom or some of its joints, like hand or head. What are you moving?
 
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It's still not clear what you want to do. Can you post screenshots? You don't move a morph, you change its value. You move an atom or some of its joints, like hand or head. What are you moving?
00001.png

Well, for example, I selected the guy's atom and can move it freely along the X/Y axis. But the girl's atom will stand in the same place as before, and I want that when I move the guy's atom, the girl's atom moves with it.
 
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You are mixing up some terminology. Atom refers to any object in the scene. Person characters are atoms. Nothing you asked about has anything to do with morphs, which are the sliders that change geometry.
What you are asking about is linking. if you click on the womans hip, there will be a section that says "link to atom/ link to" with options of different hold types as check boxes underneath. If you link position and rotation to the mans hip it will follow the motion.
Check the wiki.
 
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View attachment 449480
Well, for example, I selected the guy's atom and can move it freely along the X/Y axis. But the girl's atom will stand in the same place as before, and I want that when I move the guy's atom, the girl's atom moves with it.
This is what I asked you. In my first reply, I said that you can parent both atoms to an empty named Actors, then select and move the Actors. They will both move together. That's one way to move them together in X/Y/Z.
 
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This is what I asked you. In my first reply, I said that you can parent both atoms to an empty named Actors, then select and move the Actors. They will both move together. That's one way to move them together in X/Y/Z.
I didn't really understand how to implement this in practice. о_Оо_Оо_О
 
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