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SexyFluids

Plugins + Scripts SexyFluids

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That plugin really likes to fuck up with rendering settings for no good reason :( It looks like it just decides to turn off camera depth-buffer capture for fun? I never had that happen when I tested it though.

What settings do you use to capture the vid? Does it happen in the preview window too? Can you share the scene?
yes its visible in the preview window too. making 180 VR videos.

The scene: https://mega.nz/file/77IWVSCR#-_l5p4pUth2KWQu8fav7AMqawkpnLxMFWn7NLkux1v4
 
yes its visible in the preview window too. making 180 VR videos.

The scene: https://mega.nz/file/77IWVSCR#-_l5p4pUth2KWQu8fav7AMqawkpnLxMFWn7NLkux1v4
v8 that should fix this is now available. Please let me know if it works for you.

You will need to update all SexyFluids instance in the scene to v8 to make sure the fixed version will be the one doing the rendering.

Also I have not applied the fix to DildoLangue yet. So if you have one of those in the scene, please go to any of the SexyFluids and on the Advanced tab enable the "Always Make this the Compositor" toggle - that will ensure that SexyFluids with the workaround will be the one doing the fluid rendering.
 
Just an idea :
Is it possible to make it work with empty atom/cua atom so we can do workarounds on where the fluid emitted from? For example, if we want to make post-mouthpie fluid leaking from the character's mouth, or something like that.
 
Just an idea :
Is it possible to make it work with empty atom/cua atom so we can do workarounds on where the fluid emitted from? For example, if we want to make post-mouthpie fluid leaking from the character's mouth, or something like that.
Potentially one day. It's been asked many times. But atm I am quite busy with a substantial update to everything about the fluids - geometry generation, rendering, lighting, more complex behavior. And that will take a while, don't expect another update for at least a month or two, most likely more than that. Area-based emitters including mouth should be included in that future big update, all based on actual skin vertex positions, no fiddling with placing an empty and hoping it will stay where it should.

If you want it now, you can kind-of fake custom position emitters by using DildoLanguage, making a tiny dildo and hiding it. Scroll up, it's been discussed here before.
 
Hello, v8 seemed to have introduced a bug, that makes fluids render through everything, if there is an object with bloom/glow effects is used in the scene.
 
Hello, v8 seemed to have introduced a bug, that makes fluids render through everything, if there is an object with bloom/glow effects is used in the scene.
Do you have a bit more specific example? What object, something VAM builtin or available on the hub? Do you have a scene you could share where this is a problem?
 
Do you have a bit more specific example? What object, something VAM builtin or available on the hub? Do you have a scene you could share where this is a problem?
I think most of the stock assets with glow effects are affected
 

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I think most of the stock assets with glow effects are affected
I am not getting any glow from those assets, just ordinary light source. Do you use any postprocessing plugin in the scene? It might be that one causing the issues. But I tried with PostMagic and Moyashi's, no issues here. Maybe a broken reshade preset?
 
I am not getting any glow from those assets, just ordinary light source. Do you use any postprocessing plugin in the scene? It might be that one causing the issues. But I tried with PostMagic and Moyashi's, no issues here. Maybe a broken reshade preset?
No I didn't use any PP or Reshade there. Do you have glow effects disabled in your VAM performance settings by any chance? The issue is gone for me when I have it turned off.
 
No I didn't use any PP or Reshade there. Do you have glow effects disabled in your VAM performance settings by any chance? The issue is gone for me when I have it turned off.
Oh true, I didn't like how it looked and made all hair and clothes very see-through, even thick hair and solid clothing. Then I completely forgot about the builtin option after I turned it off 😅 The glow effect must be doing something rather tricky. It seems to add a second camera that renders only some parts of the scene then composites the results - that's why the glow shines through hair and clothes I guess. It looks like that's been broken in all versions of SexyFluids though, not just v8. I see the same effect even in v1.

I added this to my TODO list, thanks for reporting. But unfortunately I am in the middle of making big changes to everything related to fluids, new update will probably not be out for months. That is - if I manage to fix this at all, not sure what's even going on exactly yet. Might be as simple as recognizing the glow camera pass and not rendering the fluids into it at all... or much more complex than that.
 
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