AlienPolygon
Member
Hello!
I've tried VaM off and on the past few years, but really want to make it a better experience now, as it is the best erotic VR software to exist, probably for a long time and even then when the industry picks up.
I have found it difficult to make scenes where the size of the characters are vastly different. The only way I've found to reliably make this happen is to scale individual models and props. It would be much simpler to have a player scale, in addition to the player height adjustment.
I would like the ability to scale the player's size directly, so that the VR hands, camera, movement, and other player interactors scale appropriately with this new scale.
(Obviously I've not been able to look at the code/project files myself, but I'm assuming this can be quite easily done by adding a UI slider next to the height slider that simply multiplies the player object's scale by the slider value)
I would also like an option to break the limits on parameters, much like you can do in DaZ, perhaps an option that adds a increase max range to all fields?
(This could be a bit more complicated, considering some values may not be able to increase the max range, but we have warnings for plugins, web access, and hubs, so I'd think adding a warning for breaking the game session is OK too)
Can I contribute these changes myself, is the source code available anywhere? I'd be happy to help with bugs now and again, and add some small QoL features, at least like the player scale.
Please please please let me know, I really want this feature implemented and would again happily make the changes myself locally to be approved and merged at a later update.
I've tried VaM off and on the past few years, but really want to make it a better experience now, as it is the best erotic VR software to exist, probably for a long time and even then when the industry picks up.
I have found it difficult to make scenes where the size of the characters are vastly different. The only way I've found to reliably make this happen is to scale individual models and props. It would be much simpler to have a player scale, in addition to the player height adjustment.
I would like the ability to scale the player's size directly, so that the VR hands, camera, movement, and other player interactors scale appropriately with this new scale.
(Obviously I've not been able to look at the code/project files myself, but I'm assuming this can be quite easily done by adding a UI slider next to the height slider that simply multiplies the player object's scale by the slider value)
I would also like an option to break the limits on parameters, much like you can do in DaZ, perhaps an option that adds a increase max range to all fields?
(This could be a bit more complicated, considering some values may not be able to increase the max range, but we have warnings for plugins, web access, and hubs, so I'd think adding a warning for breaking the game session is OK too)
Can I contribute these changes myself, is the source code available anywhere? I'd be happy to help with bugs now and again, and add some small QoL features, at least like the player scale.
Please please please let me know, I really want this feature implemented and would again happily make the changes myself locally to be approved and merged at a later update.