• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Regguise Look Dependency

Plugins + Scripts Regguise Look Dependency

Download [0.19 MB]

regguise

Well-known member
Featured Contributor
Joined
Nov 20, 2021
Messages
77
Reactions
629
regguise submitted a new resource:

Regguise Look Dependency - C# is hard

A place for scripts/modded plugins, and other resource I might need for my looks in the future.


Initial version includes:

1. Modded EZhez1991's EZSoftBone dll, and a matching collider CUA

This dll will lock EZSoftBone's physics rate to VaM's Physics rate. FPS won't affect the CUA physics anymore.
Also has a different assembly name and namespace (EZhex1991.EZSoftBone_VaM). It can co-exist with standard EZSoftBone dll without interfering with each...

Read more about this resource...
 
regguise updated Regguise Look Dependency with a new update entry:

CUAClothing Update: now follows bone without lagging behind

CUA Clothing plugin update:
===================================================

Integrated Blazedust/Macgruber's ParentHoldLink logic into the bone connection handling.

Now the CUA automatically link and hold to target bone upon bone selection, and follows the bone without lagging, yay!

Skin and clothing linking is unchanged since they don't use the rigidbody link via controller.

Credits to Blazedust and Macgruber...

Read the rest of this update entry...
 
regguise updated Regguise Look Dependency with a new update entry:

CUA Clothing Update: now follows bone without lagging behind

CUAClothing plugin Updated
---------------------------------------------------------

2025-03-13: bug fixes. Now offsets works properly

Integrated Blazedust/Macgruber's ParentHoldLink plugin logic into bone linking handling

Now when connected to bones, the CUA is automatically linked and hold to bone, and update location using current frame data. No more lagging behind, yay!

Credits to Blazedust and Macgruber:
[URL...

Read the rest of this update entry...
 
Back
Top Bottom