• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

VaM 1.x Re-aligning person root

Threads regarding the original VaM 1.x

zulusmjz

New member
Joined
Aug 17, 2020
Messages
14
Reactions
0
Hi guys,

I'm quite new to timeline animations and I can't solve one problem, despite searching eveyrwhere.

I'm drafting an animation (see below, but it's a raw version not polished yet) in which the girl turns around making simultanously one step to the side. I animate only body parts, not the root, so as the result, at the end of the movement the root atom of the girl is offset from the rest of the body. I need to re-align it at the end as I will use some other imported animations which will require the control (root) atom to be aligned with the body. I don't know how to achive it.

I'm trying to detach the girl's root control (using triggers) and move it, but once the detach trigger is set back to OFF, the body jumps to the new position again offset from the root.





Is there any way to achieve this? Of course I could re-do the animation to include the constant movement (animation) of the root during the girl's turn, but I fear it might be quite difficult to make the animation when each frame the root control is in a new position.
 
Last edited:
You can't have the best of both "worlds".
IE : you can't animate a situation where you ignore the root, and then import an animation that needs a root motion and transition between both without having side effects.

The best approach would be to import your animations, then do your new animations based on that. Beyond that, I don't see any situation where you could have both without going through some heavy manual tweaks/modifications. Since motions are relative to the root, you don't have much choice.
 
It might be possible to do using "Apply pose on transition" from the pose screen. Keep the first animation as is except delete the frames moving the control node. Instead in the follow-up animation copy the last frame from that first animation, detach control node to reposition it, then reattach and "Use current pose" on the pose screen to save it.

An unfortunate side effect will be that for a moment the clothes and hair physics will reset in the transition though. Using the approach that hazmhox described might be better in the end.
 
Hi guys,

I'm quite new to timeline animations and I can't solve one problem, despite searching eveyrwhere.

I'm drafting an animation (see below, but it's a raw version not polished yet) in wich the girl turns around making simultanously one step to the side. I animate only body parts, not the root, so as the result, at the end of the movememnt the root atom of the girl is offset from the rest of the body. I need to re-align it at the end as I will use some other importen animations which will require the control (root) atom to be aligned with the body. I don't know how to achive it.

I'm trying to detach the girl's root control (using triggers) and move it, but once te detach trigger is set back to OFF, the body jumps to the new position again offset from the root.


View attachment 540277


Is there any way to achieve this? Of course I could re-do the animation to include the constant movment (animation) of the root during the girl's tourn, but I fear it might be quite difficult to make the animation when each frame the root control is in a new position.
You can "shift" a selected duration of a selection of targets of an animation in timeline, which will move in fact move the root relative to your animated person.

You will find this function in the "Bulk changes" menu under "More", and it is called "Move relative to root". First select all animated targets, then adjust "Selection starts at" and "Selection ends at" and then click on "Start offset controllers mode" with "Move relative to root" selected. Now move the person's root to some extend, and after this click on "Apply recorded offset". This will shift all selected targets relative to the root. Try it out, its not easy, but possible.

You would probably not want to use "apply pose on transition" in a continuous animation, as this will always result in a slight "hiccup" when switching from animation 1 to animation 2. If your animated targets are the same in animation 1 and 2 (which is highly recommended), I would use the "blend in duration" function in the Sequence tab to smoothly transition from animation 1 to 2.
 
Back
Top Bottom