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Puppeteer (Advanced Bone Control)

Plugins + Scripts Puppeteer (Advanced Bone Control)

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Skynet

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Skynet submitted a new resource:

Puppeteer For CUAs - Bone Control Variant Optimized for animation, more controllers per atom

- A fork from Bone Control Plugin that is optimized for more control & animation, rather than versatility. this version only works on CUAs

-- how to use?
- load on a CUA atom control that you want to pose & have controllers for

-- What does this plugin do?
- gives you the ability to create as much controllers as you want for rigged CUA bones, with the ability to save them as poses for timeline animations

-- example uses:
- control rope with physics, tentacles...

Read more about this resource...
 
Thank you, great plugin!
Is it possible to get that rope cua, because it does not work like that with tentacle cua I have :cry:
 
Thank you, great plugin!
Is it possible to get that rope cua, because it does not work like that with tentacle cua I have :cry:
i think i'll release that asset very soon, maybe after making some other variants
 
I want to do this swing-like move, but I don't have a good rope
 
Thank you so much! Finally, an amazing plugin for working with bones. While there were predecessors, this one is by far the most satisfying.
 
Skynet updated Puppeteer (Advanced Bone Control) with a new update entry:

update v2

** this version is not backwards compatible with v1 **

-- new features:
- new ability to rename poses or save with custom names (credits to @MacGruber Utils)
- context menu system to easily add / remove controllers for bones from player view directly (watch demo video & read info in main page on how to use)
- new controller type "follower controller", which sticks to the bone to parent other CUAs...

Read the rest of this update entry...
 
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